Editorial course preview
What the public course preview actually shows
These 4 complementary views highlight concrete, legible examples from the course presentation.
This diagram illustrates the concept of parallax scrolling by breaking down a scene into four distinct layers that move at different pixel speeds to create depth.
This screenshot of the Aseprite interface demonstrates a professional pixel art workflow by showing how separate layers for shading and details are used to construct a character sprite.
This slide outlines the SPECC framework for analyzing First Person game composition, using a pixel art scene to demonstrate how size, perspective, color, and light contribute to visual balance.
This view shows the Aseprite workspace with pixel art fire effects, including fireballs and flames, organized into separate layers for animation.









