Realistic Fantasy Game Environment in Maya & Unreal Engine

Why take this course?
🌟 Course Title: Realistic Fantasy Game Environment in Maya & Unreal Engine
Headline: Dive into the World of Professional Game Environments with Expert Artist Emiel Sleegers from FlippedNormals!
Instructor Info: 🎓 Meet your course instructor, Emiel Sleegers – a Senior 3D Environment Artist whose passion for video games led him to the realm of AAA game creation. With contributions to blockbuster titles like Forza Horizon 3 and The Division 2, Emiel's expertise is undeniable. His inspiration comes from his all-time favorite game, "The Last of Us," which echoes through his work ethic and artistic pursuits. A game or film enthusiast at heart, Emiel's hobbies include personal projects, freelance gigs, and catching the latest movie – a testament to his versatile skill set and creative mind. His advice for budding artists: find your niche within gaming, master it, and let your art speak volumes!
Course Info: 🖥️ Hello, fellow game environment enthusiasts! I'm thrilled to guide you through an immersive journey into the creation of a compelling game environment from conception to completion. As your tutor, Emiel Sleegers will leverage his years of AAA gaming industry experience to ensure you gain a comprehensive understanding of the tools and workflows required to bring your visions to life.
🔍 What You'll Learn:
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Understanding Reference: We'll start by discussing how to gather and interpret reference material to guide our creative process.
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Blockout Creation: Master the art of creating an accurate blockout in Maya, ensuring proper scaling and composition for your environment.
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Sculpting Rocks: Dive into Zbrush to sculpt rocks that will become the cornerstone of your environment. We'll then set up their low poly counterparts in Maya and enhance their appearance with detailed baking in Marmoset Toolbag.
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Material Design: Learn to craft a realistic rock material using Substance Designer, and bring it to life with a complementary shader in Unreal Engine 4. A special mask in Substance Painter will add the finishing touches to achieve that perfect highlight and dirt effect.
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Moss System: Discover how to create a convincing moss system using Substance Designer, including both procedural and hand-made fuzzy moss techniques.
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Environment Assembly: We'll set up our environment, including creating foliage with Speedtree, and perfecting the lighting and composition for dramatic effect.
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Final Outputs: Create stunning portfolio screenshots and flythroughs that showcase your newly acquired skills.
Tools of the Trade: 🛠️ This course will cover a suite of industry-standard software including:
- Maya: For modeling and animation.
- Zbrush: For detailed rock sculpting.
- Substance Designer & Painter: For creating complex materials and textures.
- Marmoset Toolbag: For high-quality rendering of your models.
- Speedtree: For efficient foliage creation.
- Unreal Engine 4: For real-time lighting, effects, and bringing your environment to life.
- Photoshop: For final image compositing.
Who This Course Is For: This course is designed for intermediate artists who have prior experience with the tools listed above. Whether you're aiming to create organic or urban environments, this tutorial will provide you with a robust skill set to tackle any game environment challenge.
So, are you ready to embark on this creative adventure and transform your 3D art skills? Join Emiel Sleegers at Victory3D LLC and start crafting the game environment of your dreams today! 🚀🌄✨
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