
Become an exquisite pixel artist and animator.
Learn Professional Pixel Art & Animation for Games
InstructorJaysen Batchelor
Become an exquisite pixel artist and animator.
InstructorJaysen Batchelor







Editorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
This image shows the Adobe Photoshop interface with a pixel art red gem asset centered on the canvas and the timeline panel visible at the bottom for animation.
This image shows the Photoshop interface used to create a pixel art character holding a torch, highlighting the layer structure and timeline frames essential for game animation.
This image shows the Photoshop workspace used for creating pixel art, featuring a landscape scene with mountains and waterfalls being edited using multiple layers.
This image shows the Photoshop workspace used to design a top-down isometric game map featuring grass tiles, trees, houses, and wooden bridges.
The curriculum moves logically from simple props to complex animation cycles and full game maps, providing a clear path for building a portfolio.
Instruction utilizes a learn-by-doing approach, incorporating specific assignments and quizzes to reinforce concepts like color theory and sprite sheet creation.
The instructor explains both the technical steps and the underlying creative decisions, such as how to apply highlights and shadows.
The workflow is heavily tied to Adobe Photoshop, which may create friction for learners using alternative tools like Aseprite or GIMP.
Some signals suggest the character design and animation sections lack the depth required for more advanced or professional-grade assets.
Instructional gaps exist regarding keyboard shortcuts and more advanced technical concepts like atmospheric perspective.
The curriculum aligns well with the goal of teaching beginners how to create game assets using Photoshop.