
Marwan Hussein details the steps to create realistic vehicle with Blender 2.8 and Substance Painter 2020.
BLENDER : Realistic Vehicle Creation From Start To Finish
InstructorMrawan Hussain
Marwan Hussein details the steps to create realistic vehicle with Blender 2.8 and Substance Painter 2020.
InstructorMrawan HussainEditorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
This screenshot shows the Blender interface with a grey-scale 3D model of a classic van, illustrating the raw geometry stage before texturing.
This screenshot displays the Export textures dialog in Substance Painter, detailing the configuration of output maps and file formats for texture generation.
This screenshot displays the Blender viewport featuring a textured vintage van model rendered with the Cycles engine, showing the final lighting and material application.
This rendered view highlights realistic surface details like rust and dirt on the vehicle body, demonstrating advanced texturing techniques.
The course provides thorough guidance on preparing models for Substance Painter through vertex painting and UV unwrapping, followed by material application.
Instruction covers specific vehicle components and concludes with rendering demonstrations using both Eevee and Cycles engines.
Instruction often focuses on specific actions without explaining the underlying 'why,' which can make complex stages like unwrapping difficult to grasp.
Rapid transitions during modeling may lead to discrepancies between the tutorial model and the learner's progress if exact steps are not followed.
The curriculum aligns with the goal of vehicle creation for all levels, though some learners found it difficult to follow without more theory.

Free
Free
Free
