
2 courses in 1. Explore Career Paths in the Gaming Industry and the Fundamentals of Game Design
InstructorVICONIC DevelopmentEditorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
A timeline diagram outlining the game development pipeline, listing specific tasks under Pre-Production, Production, and Post-Production phases.
A 3D modeling software interface displaying a textured wooden barrel in the viewport alongside the Attribute Editor panel for adjusting color balance and exposure.
A presentation slide titled Funding Options lists five bullet points: Crowdfunding, Business loans, Partners, Hybrid options, and Conventions.
A 3D modeling software interface displaying a grey humanoid character model with a selected arm component and transformation gizmo.

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The curriculum categorizes various career paths including level design, programming, art, and audio roles.
Instruction includes several project-based items focused on creating game features, character systems, and chance mechanics.
One signal indicates a desire for more detail regarding indie environments, specific game systems, and engine selection.
The curriculum aligns with the target audience of interested gamers and developers, though it may be basic for some.