Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine

Why take this course?
🎓 Course Title: Procedural Race Tracks - Mastering Houdini 17.5/18 and Houdini Engine for Unity 3D & Unreal Engine 4
Course Headline:
Unlock the Power of Procedural Content Creation with Houdini!
Course Description:
🚦 Speed Up Your Level Creation with Procedural Techniques! Are you ready to revolutionize your level creation process and save countless hours? Perhaps you've dabbled with Houdini or the Houdini Engine but found the learning curve a bit steep? If so, this course is your golden ticket to mastering procedural content within Houdini 17.5/18 and applying it seamlessly in Unity 3D and Unreal Engine 4 using Houdini Engine.
What You'll Learn:
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Houdini Basics: For beginners, we kick off with a quick start guide to get you up and running with Houdini's UI, navigation, modeling, and creating Digital Assets.
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Building Track Tools: We then delve into crafting a set of reusable HDAs (Houdini Digital Assets) that will generate an entire race track complete with UV mapping for texturing, Track bumpers, and Track Guard Rails.
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Procedural Detection & Placement: Discover how to use proceduralism to intelligently place Track Bumpers or Guard Rails based on the direction of turns, adding a new level of detail and interactivity to your tracks.
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Creating Procedural Terrains: Learn to generate breathtaking terrains with Houdini and Houdini Engine, setting up layers for texturing in both Unity and Unreal.
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Scattering Foliage: Efficiently create natural-looking foliage using the Houdini Engine, and understand how to integrate it with Unity's Detail system and Unreal's grass system.
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Procedural Props & Textures: Develop your procedural pipeline by creating additional props and learning to produce textures directly in Houdini using its Compositing Operators.
Course Breakdown:
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Getting Started with Houdini: Navigating the interface, understanding UI elements, and creating your first Digital Asset.
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Designing Procedural Race Tracks: From concept to creation, you'll learn how to build a full procedural race track using HDAs.
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Detecting & Placing Elements: Utilize Houdini's powerful node-based workflow to intelligently place elements like bumpers and guard rails based on the track geometry.
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Terrain Generation with Houdini & Houdini Engine: Create stunning, procedurally generated terrains and learn how to prepare them for texturing in your game engine of choice.
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Procedural Foliage Scattering: Implement efficient foliage placement strategies using the Houdini Engine within Unity and Unreal.
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Creating & Applying Textures: Use Houdini's Compositing Operators to create textures that will give your assets a realistic look.
Who Is This Course For?
This course is designed for game developers, level designers, and anyone looking to learn Houdini and Houdini Engine for games development. Whether you're a complete beginner or an experienced user looking to expand your skill set, this course will guide you through every step of the process.
Important Note: 🛠️ When creating HDAs in the Apprentice version of Houdini, please note that these will not work with Houdini Engine. An Indie License or above is required to use Houdini Engine. However, all the modeling and workflows are applicable; you'll just need to export Track pieces from Houdini Apprentice as OBJ files for use within the Indie license.
Join us on this journey to master procedural content creation with Houdini! 🚀 From the initial concepts to the final touches, you'll be equipped with the skills to create procedurally generated race tracks that will impress and inspire both you and your audience. Get ready to elevate your game development to new heights with Houdini and Houdini Engine!
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