Zombie Escape: A Point & Click 3D Game using Unity's NavMesh

Why take this course?
๐ Course Title: Zombie Escape: A Point & Click 3D Game using Unity's NavMesh ๐งโโ๏ธ
๐ Headline: Design a full game using Unity's built-in A* pathfinding solution with C# code for controlling Enemy AI Combat & Patrol
Welcome to "Zombie Escape"! ๐ฎโจ
Dive into the world of game development and craft your very own immersive Point & Click 3D adventure. This course is tailored for beginner to intermediate level game developers, offering a hands-on journey through the creation of a captivating zombie survival game using Unity's powerful NavMesh system.
In this course, you will:
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๐ฃ Implement Point & Click Player Movement: Master Unity's NavMesh Agent to navigate your player character smoothly across environments with ease and finesse. You'll also learn how to animate the player based on their velocity for a more engaging gameplay experience.
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๐ซ Develop a Versatile FSM (Finite State Machine) in C#: Code the behaviors of your enemy AI, including Patrol, Idle, Chase, Attack, and Standby states, to create realistic and challenging encounters.
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๐ Build a Geomorphic-style Procedural Level Generator: Discover how to generate dynamic levels using Unity's NavMesh Surface, which is essential for A* Pathfinding in your game's ever-changing landscape.
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๐งช Configure NavMesh Components: Get hands-on experience with NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types to fine-tune your game world for realistic and challenging interactions.
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๐จโ๐ฉโ๐งโ๐ฆ Design Intelligent Enemy Flocking Behaviors: Learn how to make enemies cluster around the player, creating an intense and strategically demanding experience.
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๐ญ Create Enemy Spawn Nests: Set up customizable enemy spawners with rules for activation, types of enemies, and rewards that fit your game's design.
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๐ Utilize ScriptableObjects for Organization & Optimization: Organize your project efficiently using ScriptableObjects, ensuring a clean architecture that is both memory-efficient and easy to maintain.
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๐๏ธ Implement a Singleton Script for Health, Inventory, & Upgrades: Manage critical game elements across multiple scenes and levels with ease, thanks to a well-crafted Singleton script.
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๐ก๏ธ Design Comprehensive Health & Combat Systems: Bring your game to life with fully functional health and combat systems that ensure your players have an enjoyable and engaging experience.
By the end of this course, you'll have a robust understanding of Unity's NavMesh system, A* Pathfinding, and C# programming for AI control. You'll be equipped with the skills to create not just a game, but a fully-fledged, captivating experience that players will love.
So, are you ready to survive the Zombie Escape? ๐งฑโจ
Join us on this thrilling ride and transform your game development skills from zombie-like to life-proof! Let's build something incredible together. Enroll in "Zombie Escape" today and become a master of Unity's NavMesh system!
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