Video Games Animation Course - Animating A Run Cycle

Part 1 of 7 Courses - Animating A Run Cycle
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Udemy
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English
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3D & Animation
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instructor
Video Games Animation Course -  Animating A Run Cycle
17
students
2 hours
content
May 2022
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$13.99
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Why take this course?

๐Ÿš€ Course Title: Video Games Animation Course - Animating A Run Cycle (Part 1 of 7 Courses)


๐Ÿ”ฅ Part One: The Essence of Running in Video Games ๐ŸŽฎ

About This Class ๐Ÿ“š

Welcome to the first installment of our comprehensive Video Games Animation Course! In this class, we're diving deep into the heart of video game animations by focusing on a fundamental element: the run cycle. Over the course of these lessons, you'll learn everything from blocking poses and understanding splining to polishing your animation for that seamless, fluid motion that brings characters to life.

What You'll Learn: ๐Ÿ“ˆ

  • Introduction To The Class ๐ŸŽซ: We'll kick things off by setting the stage for our journey into video game animations and what you can expect to achieve by the end of this course.

  • Introduction to the Run ๐Ÿƒโ€โ™‚๏ธ: Understanding the mechanics behind a character's run is crucial. We'll explore the basics and how they translate into digital form within video games.

  • Useful Shortcut Script ๐Ÿ› ๏ธ: Efficiency is key in animation. I'll share scripts that will help streamline your workflow, saving you time without compromising on quality.

  • The Importance of Matching End Tangents In The Graph Editor For Cycles ๐ŸŽž๏ธ: Learn why matching end tangents is essential for a smooth and consistent run cycle and how to execute this effectively in the Graph Editor.

  • First Pass Blocking The Run ๐Ÿ“: We'll start bringing our run cycle to life by positioning the basic movements that will form the foundation of our animation.

  • Second Pass Splining โš›๏ธ: With the blocks in place, we'll refine the in-betweens, creating a smooth transition between each pose.

  • Polishing โœจ: In this stage, we'll add those final touches to bring out the nuances of the run cycle and make it pop.

  • Conclusion ๐ŸŽ“: We'll wrap up with a recap of what we've learned and how you can apply these skills to create your own vanilla run cycle, which can be adapted for any character in your games.

This first course in the series is designed to provide a solid foundation for any animation project, focusing on the basic body mechanics that are crucial to understanding more complex animations later on in the series.

Upcoming Lessons: ๐Ÿ”„

Stay tuned for upcoming courses where we'll tackle:

  • Idle animations
  • Walk cycles
  • Jumps and landings
  • Combat combos
  • Taking hits
  • Combat idle animations

Each course builds upon the last, so by the end of this series, you'll have a comprehensive understanding of video game animations from start to finish.

Your Instructor: ๐ŸŽจ

Opi Chaggar is not just a teacher; he's a working professional animator who brings years of industry experience directly to you. He'll guide you through the process of creating animations as they are done in the games industry, ensuring that you receive top-tier education and real-world skills.

Enroll now and take your first step into the world of video game animation! ๐ŸŽž๏ธ๐Ÿš€

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05/05/2022
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