Video Game Weapon Course : Modeling / Substance Painter 2

Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models
4.47 (459 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
Video Game Weapon Course : Modeling / Substance Painter 2
1 707
students
4.5 hours
content
Jun 2017
last update
$64.99
regular price

Why take this course?

🎮 Master Video Game Weapon Design with Maya and Substance Painter 2 🛠️


Course Headline

Unlock the Secrets to AAA Quality Weapon Modeling and Texturing in Games


Course Description

Challenge: The journey of learning to model and texture weapons for video games can often feel like a maze filled with dead ends. Scouring countless tutorials online, you might find yourself overwhelmed by information overload or, even worse, misguided by incorrect techniques that leave your game assets falling short of industry standards.

Solution: Say goodbye to confusion and hello to clarity! "Video Game Weapon Course: Modeling / Substance Painter 2" is meticulously crafted to guide you through the entire process of creating game-ready weapons from start to finish. With this comprehensive course, every detail matters, and every step is accounted for, ensuring your final piece meets the high-quality bar expected in AAA games.


What You'll Learn

Course Structure: This course is a step-by-step masterclass led by industry professional Bradley Wascher. You'll start with the basics of modeling a first-person knife and progress through to advanced texturing techniques using Substance Painter 2. Every stage of the process, from initial concept to final output, is covered in clear, concise, and easy-to-follow lessons.

  • Modeling: Learn the nuances of creating precise and functional weapon models in Maya. You'll master the art of polygonal modeling, retopology, and optimization for real-time applications.

  • Unwrapping: Discover the best practices for UV mapping to ensure your textures are applied effectively, without waste or distortion.

  • Texturing: Explore the depths of Substance Painter 2 to apply realistic materials, wear and tear effects, and intricate details that bring your weapon to life. You'll learn how to create specular, normal, and other maps that enhance visual detail without compromising performance.


Key Takeaways

  • Expert Guidance: Follow along with a professional who has worked in the gaming industry, gaining insights from real-world experience.

  • High-Quality Results: Elevate your art portfolio or game's visual fidelity with weapons that stand out and look stunning.

  • Versatile Skills: Learn how to adapt your newfound skills to any type of 3D weapon, not just a knife, ensuring you can tackle future projects with confidence.


Course Benefits

  • Step-by-Step Learning: Each lesson is designed to build upon the previous one, so you can track your progress and master each technique before moving on to more complex challenges.

  • Recorded and Narrated: Every step of the creation process is captured, making it easy to rewatch and reinforce your learning at your own pace.

  • Showcase Quality Work: By the end of this course, you'll have a beautifully crafted weapon model that not only showcases your new skills but also serves as an impressive addition to your portfolio.


Why You Should Enroll Today

  • Industry-Standard Skills: Equip yourself with the tools and knowledge that are in high demand by game studios worldwide.

  • Creative Fulfillment: Unleash your creativity and technical prowess to create assets that stand out from the crowd.

  • Career Advancement: Set yourself apart from other artists and designers, making you a highly sought-after talent in the gaming industry.


Don't let another day go by where you're struggling with creating game weapons. Enroll in "Video Game Weapon Course: Modeling / Substance Painter 2" now and take the first step towards transforming your art into a masterpiece worthy of any AAA video game! 🎥🚀

Course Gallery

Video Game Weapon Course : Modeling / Substance Painter 2 – Screenshot 1
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Comidoc Review

Our Verdict

A valuable addition to any game artist's repertoire, this course excels in demonstrating the modeling workflow for weapons using Maya and Substance Painter 2. While there are some minor issues regarding version compatibility and texturing coverage, the instructor provides a wealth of information on optimized UV unwrapping, texture baking, and exporting models, ensuring students leave with a solid understanding of asset creation.

What We Liked

  • Comprehensive course covering weapon modeling in Maya and texturing in Substance Painter 2
  • Instructor explains workflow clearly with precise instructions, making it easy to follow
  • Covers efficient techniques for UV unwrapping, texture baking, and exporting models
  • Useful tips and insights on low-poly topology and scaling textures for UV area coverage

Potential Drawbacks

  • Recorded using older versions of Maya (2017) and Substance Painter 2, causing minor UI changes discrepancies
  • Baking part may need to be revisited as some students have reported issues with the end cap not looking round
  • Some parts might be too fast-paced for absolute beginners in Maya or Substance Painter 2
  • Limited focus on texturing in Substance Painter 2; a brief overview is provided
1254450
udemy ID
14/06/2017
course created date
26/04/2020
course indexed date
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