Visual Scripting Through Three Game Projects
Strengths
Diverse Gameplay Systems
The curriculum covers a wide range of essential systems, including AI navigation, wave spawning, and character animation through blendspaces and state machines.

Created in collaboration with Epic Games. Master UE5 Blueprints, no coding needed. Build 3 fun, playable games.
InstructorBen TristemThe curriculum covers a wide range of essential systems, including AI navigation, wave spawning, and character animation through blendspaces and state machines.
The inclusion of mini-challenges and specific game projects helps reinforce the application of Blueprint logic within a practical context.
Learner signals suggest that naming conventions and folder structures are not consistently maintained, which may conflict with professional asset management standards.
Instruction can occasionally move rapidly through new Blueprint elements, and one signal noted a logic error in the wave-spawning sequence.
The curriculum aligns well with the target of beginners looking for a visual scripting path in Unreal Engine 5.