C++ Gameplay Programming via Action-RPG Construction
Strengths
C++ Integration Focus
Instruction emphasizes implementing core systems like the Actor class, components, and weapon mechanics through C++ rather than relying solely on Blueprints.

Learn Unreal Engine 5 C++ Programming by Creating an Action-RPG Style Open World Game! With updates for 5.7!
InstructorStephen Ulibarri







Instruction emphasizes implementing core systems like the Actor class, components, and weapon mechanics through C++ rather than relying solely on Blueprints.
Editorial course preview
These 3 complementary views highlight concrete, legible examples from the course presentation.
An instructor demonstrates how to calculate vector components using mathematical formulas and visual coordinate graphs on a whiteboard.
The Unreal Engine editor viewport displays a character model standing amidst scattered broken pottery pieces on a flat landscape.
The Unreal Engine editor viewport displays a character facing a large dinosaur-like creature, illustrating the implementation of enemy types within the game level.
The teaching style explains the underlying logic of engine functions and uses a Blueprint-to-C++ comparison to aid visual understanding.
Recent signals indicate that several lessons involve deprecated features or UI changes, requiring workarounds in newer Unreal Engine builds.
Recent signals indicate that several lessons involve deprecated features or UI changes, requiring workarounds in newer Unreal Engine builds. This signal predates the displayed course update; the update may have addressed it, but the update label does not prove that it was corrected.
The course aligns well with those seeking C++ integration, though the mix of engine and code basics may be challenging for absolute beginners. This signal predates the displayed course update; the update may have addressed it, but the update label does not prove that it was corrected.