Unreal Engine 5 - Gameplay Ability System - Top Down RPG

Why take this course?
🎮 Course Overview:
Unreal Engine 5 - Gameplay Ability System - Top Down RPG
🔥 What You'll Learn:
- Gameplay Ability System (GAS): Master the GAS framework to create complex abilities, interactions, and combat systems.
- Combat Mechanics: Implement a full RPG-style combat system with damage types, resistances, debuffs, and visual feedback like floating text for damage, critical hits, etc.
- Enemy AI: Use Behavior Trees and Environment Query System (EQS) to create customized enemy behaviors for different enemy types.
- Spells and Abilities: Craft a spell system with cooldowns, costs, and leveling up mechanics, where players can assign abilities to various inputs.
- Experience & Level Up System: Design an XP and level-up system that awards players for eliminating enemies and provides Attribute and Spell Points upon reaching new levels.
- Persistence: Save player progress and handle level transitions.
- Advanced Unreal Engine Concepts: Dive into intermediate/advanced topics such as custom Async Tasks, Ability Tasks, Blueprint Function Libraries, Asset Managers, Singletons, Net Serialization, Struct Ops Type Traits, C++ Lambdas, and more.
- Coding Principles & Code Architecture: Apply SOLID coding principles to maintain a clean and modular codebase that's scalable, expandable, and efficient.
🚀 Key Features of the Project:
- A fully functional top-down RPG project showcasing a wide range of Unreal Engine features.
- Over 100 hours of video content with no filler, focusing on real-world application of concepts.
- Equal emphasis on both C++ and Blueprints, demonstrating where to use each for optimal performance and maintainability.
- A deep dive into the intricacies of GAS, providing a comprehensive understanding of game mechanics, algorithms, and system architecture.
🎓 Target Audience:
This course is designed for intermediate to advanced Unreal Engine developers who are comfortable with C++ and have experience with at least one Unreal Engine project. It's not a beginner course but rather an in-depth exploration of advanced game development concepts within the context of Unreal Engine 5.
👨💻 Course Instructor:
Stephen Ulibarri, founder of the Druid Mechanics Game Developer Community, has crafted this course based on feedback from professionals in the industry. His expertise in gameplay systems and code architecture make him an excellent choice for learning advanced game development concepts in Unreal Engine 5. � Course Version: The course project is created in Unreal Engine version 5.2. Stephen Ulibarri ensures that updates are made to maintain compatibility with newer engine versions. 🎉 Takeaway: After taking this course, you will be equipped with a deep understanding of Unreal Engine and be able to create well-architected projects of various scopes, from large AAA games shipped to millions of players to smaller indie titles. You'll bring immense value to your team, your company, or any solo venture you may undertake post-course completion. 🚀 Join the Course: Step into the biggest leap of your game development career with this comprehensive Unreal Engine 5 - Gameplay Ability System - Top Down RPG course by Stephen Ulibarri. This course promises to elevate your game development skills to a new level and is a testament to the power of learning through an advanced game development perspective. Don't miss out on this opportunity to advance your Unreal Engine game development skill set and to learn how to create modular clean maintainable, scalable, expandable, and performant code for your serious game projects. Join now!
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Comidoc Review
Our Verdict
Unreal Engine 5 - Gameplay Ability System - Top Down RPG provides a comprehensive exploration into creating an expansive multiplayer RPG project with GAS. While the course emphasizes solid coding principles and debugging, there is a slight overuse of Blueprints. Nevertheless, students will grasp AAA quality code architecture while acquiring the necessary skills for developing maintainable and modular code. The course does leave certain improvements in game design and potentially insufficient coverage on multiplayer topics; however, it remains an excellent choice for any aspiring developer looking to understand GAS and apply these skills to any genre of game.
What We Liked
- Tremendous value with 106 hours of content covering Unreal Engine's Gameplay Ability System (GAS) and multiplayer mechanics
- Learn to create a full RPG with various features like combat, experience, and level ups, enemies, spells, menus, game saving and more
- Thorough debugging tools and practices taught ensuring solid coding principles and AAA quality code architecture
- Modular, maintainable, and expandable code that can become the foundation for any serious game project with code architecture discussion
Potential Drawbacks
- Game design could be improved - some questionable choices like equipping spells through a separate menu adding to course time
- Some lessons involve modifying trivial settings, and while it might not be necessary to follow along, beginners may feel uncertain in skipping them
- Overemphasis on Blueprints; while powerful, other factors like version control, readability, and debugging can become challenging due to the use of visual scripting