
Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"
Unreal Engine: Open World Landscapes
InstructorGreg Wondra
Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"
InstructorGreg Wondra
Free
Free



Editorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
The Unreal Engine editor interface shows the Landscape Editor panel with tool settings for sculpting terrain height and painting textures on a 3D landscape.
The Unreal Engine editor viewport shows a terrain environment being populated with vegetation using the Foliage tool, which lists available plant meshes for placement.
The Unreal Engine editor shows a misty valley landscape being edited, with a color picker window open to adjust the greenish hue of the atmospheric fog.
This viewport displays a procedural vineyard landscape within the Unreal Engine editor, demonstrating how repeated assets create vast open-world terrain.
The curriculum covers a wide array of internal functions, from standard sculpting and erosion to landscape materials and procedural foliage systems.
Lessons are organized into manageable segments that provide a clear, step-by-step progression for those with no prior experience.
Certain workflows, such as World Composition, have been superseded by newer systems like World Partition in recent engine versions. This signal predates the displayed course update; the update may have addressed it, but the update label does not prove that it was corrected.
Certain workflows, such as World Composition, have been superseded by newer systems like World Partition in recent engine versions. This signal predates the displayed course update; the update may have addressed it, but the update label does not prove that it was corrected.
The content aligns well with the needs of beginner designers and artists looking to master specific landscape toolsets.