Unity Practice : Diablo 3 Skill System Programming

With actual game example, famous Diablo3, Let's do code its skill system usage and UI.
3.36 (14 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Unity Practice : Diablo 3 Skill System Programming
84
students
3 hours
content
Jun 2017
last update
$29.99
regular price

Why take this course?

🚀 Course Title: Unity Practice: Diablo 3 Skill System Programming 🎮


Course Headline

With actual game example, let's code the skill system usage and UI of the famous Diablo®3!


Course Description

Dive into Practical Game Programming with Unity

I've previously covered somewhat abstract subjects, but now it's time to translate this knowledge into a real-world application—game programming. In the professional realm, as a Client Game Programmer, you are tasked with bringing game design documents and a game designer's vision to life. But how do you begin coding an actual game?

This course is your answer.

In this comprehensive lecture, we'll use the iconic Diablo®3 as our case study. We will actually code its skill system usage and UI from scratch, giving you hands-on experience with a real game's mechanics.

From complete zero base, we'll start by establishing an abstract class that encapsulates Diablo®3's skill systems. This is where your journey into game programming begins!

What You Will Learn:

🎯 Skill System Coding 🧩

  • Understand the structure of Diablo®3's skills and how to code them.
  • Create an abstract class for Diablo®3's skill system and implement specific skill classes.
  • Manage a skill list variable to access and set all skills.

🎯 Skill Window UI Implementation 🖥️

  • Learn the intricacies of implementing the actual Diablo®3 skill window's user interface from the ground up.

🎯 Key Assignment System ⬅️🔧

  • Discover how to create a key assignment system, allowing players to use skills by pressing keys like 1 through 4, and even change and assign different skills to those keys.

🎯 Coroutine Usage

  • Utilize coroutines from the non-monobehaviour class for effects that last over time (e.g., skill effects).

Join us in this course, where theory meets practice, and transform your understanding of game programming with Unity! Let's bring the power of Diablo®3's skill system to life together. 🛠️✨


Enroll now and start coding your way into the world of game development! 🌟

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28/05/2017
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