Unity 3rd Person Combat & Traversal

Make a complete 3rd Person Combat System for an RPG in Unity!
4.64 (927 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Unity 3rd Person Combat & Traversal
7 149
students
10 hours
content
Feb 2025
last update
$109.99
regular price

What you will learn

Create your own custom state machine using the state machine pattern

Control the player camera using Cinemachine

Use events to drive the movement and animation of the player character

How to use the Unity Animator

Course Gallery

Unity 3rd Person Combat & Traversal – Screenshot 1
Screenshot 1Unity 3rd Person Combat & Traversal
Unity 3rd Person Combat & Traversal – Screenshot 2
Screenshot 2Unity 3rd Person Combat & Traversal
Unity 3rd Person Combat & Traversal – Screenshot 3
Screenshot 3Unity 3rd Person Combat & Traversal
Unity 3rd Person Combat & Traversal – Screenshot 4
Screenshot 4Unity 3rd Person Combat & Traversal

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Comidoc Review

Our Verdict

This Unity 3rd Person Combat & Traversal course boasts a high rating and extensive subscriber base, underscoring its overall quality. It effectively introduces students to custom state machines using the sound state machine pattern while combining both combat and traversal elements for an engaging learning experience. Some may find certain aspects of the code explanation or pacing in need of improvement, but these minor issues are outweighed by the course's solid structure and meticulous preparation that enable efficient learning progression. The combination of clear pedagogical approaches, practical Unity concepts, and customizable combat mechanics makes this an excellent starting point for game development enthusiasts.

What We Liked

  • The course excels in presenting a thorough understanding of the state machine pattern, making it approachable and easy to grasp.
  • It offers an engaging blend of combat mechanics and traversal elements, ensuring a diverse learning experience.
  • Instructor demonstrates strong pedagogical skills with clear explanations, encouraging students' confidence in their abilities.
  • The course content is structured methodically, facilitating smooth absorption and mastery of each step.

Potential Drawbacks

  • Some users expressed a desire for more comprehensive code explanations, especially during the setup of state machines.
  • There were minor criticisms regarding the use of conditional logic and return statements in the code.
  • A few users pointed out that they would have appreciated more advanced movement mechanics inspired by popular games.
  • The course's initial focus on control setup has been perceived as overly tedious by some learners.
4651280
udemy ID
20/04/2022
course created date
28/04/2022
course indexed date
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course submited by