3DSMax 2016 & Substance Painter for Videogame Production

Why take this course?
🎓 Course Title: [Mastering Game Art]: 3DSMax 2016 & Substance Painter for Videogame Production
Headline: Dive into the World of Video Game Art and Transform Your Skills with Senior 3D Artist, Tim Bergholz!
Unlock Your Potential as a 3D Artist 🚀
Welcome to an comprehensive journey that will catapult your career as a 3D artist in the vibrant video game industry. 3DSMax 2016 & Substance Painter for Videogame Production is meticulously designed to guide you from the fundamentals to mastering high-quality game art creation. With Tim Bergholz, a seasoned Senior 3D Artist, as your mentor, you'll navigate through each chapter with confidence and emerge with an impressive portfolio that showcases your newfound skills.
Course Highlights:
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3DS Max 2016 Mastery: 🖨️ Learn the ins and outs of 3Ds Max with our 'Basics & Beyond' chapter, tailored to help you model and unwrap efficiently using the AKM as your reference.
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Substance Painter Techniques: 🎨 Reach photorealism in your textures with Substance Painter. Tim will share his professional techniques for creating detailed, realistic surfaces that pop off the screen.
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Marmoset Toolbag 2 Rendering: 🌟 Take your art to the next level by rendering with Marmoset Toolbag 2. Discover how to set up lighting and camera angles to present your artwork at its best.
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Photoshop Post-Processing: 🖼️ In the final stretch, learn the secrets of post-processing your renders in Photoshop to add that finishing touch which can make all the difference.
What You'll Learn:
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3Ds Max Essentials: Understand the interface, navigation, and basic modeling techniques.
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Advanced Modeling Techniques: Utilize the 'chamfer' modifier to refine your models. (Note: If you're using an older version of 3Ds Max, consider using the "quad chamfer" third-party modifier.)
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UV Mapping & Texturing: Learn how to unwrap your models and prepare them for texturing in Substance Painter.
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Substance Painter Workflow: Follow along as Tim demonstrates his approach to creating realistic materials with Substance Painter.
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Advanced Rendering with Marmoset Toolbag 2: Discover how to set up your scene to achieve the best renders using Marmoset Toolbag 2's powerful features.
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Photoshop Magic: Elevate your renders with advanced post-processing techniques in Photoshop, enhancing color balance, contrast, and more.
Software Used:
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3Ds Max 2016: For robust modeling, animation, and rendering capabilities.
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Photoshop: A versatile tool for post-processing your game art to perfection.
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Substance Painter: The industry-standard for creating realistic textures and materials.
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Marmoset Toolbag 2: A real-time, physically accurate rendering application perfect for presenting your work.
Why Choose This Course?
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Hands-On Learning: Engage with practical exercises that will reinforce your understanding of the software and techniques.
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Professional Insights: Learn from Tim Bergholz's professional experience and insights, gained from working on top-tier video game projects.
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Career-Ready Skills: Develop a portfolio that demonstrates your ability to produce high-quality game art, making you stand out in the competitive job market.
Get Started Today! 🌟 Enroll now and take the first step towards an exciting and rewarding career as a 3D artist in the video game industry. Your journey begins here with [Mastering Game Art]: 3DSMax 2016 & Substance Painter for Videogame Production.
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