Ultimate Game AI for Godot Beginners

Why take this course?
🎉 Ultimate Game AI for Godot Beginners Course Description 🎮
By the end of this course you will implement your own AI System.
🚀 Course Title: Ultimate Game AI for Godot Beginners
🔥 Instructor: Adrian / Redefine GameDev
Overview:
Embark on a journey to master the art of Game AI within the robust and accessible Godot Engine. This comprehensive course is tailored for beginners, designed to equip you with the knowledge and skills to create intelligent, engaging, and captivating AI characters for your games. 🤖🎮
Key Components of Game AI:
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Decision Making: Dive into the mechanics of realtime decision making using Hierarchical Finite State Machines (HFSM), a cornerstone of modern game development as seen in titles like Doom 2016. HFSM are not only effective but also simple to grasp and implement.
Learn how a Finite State Machine works and how to use a Hierarchical State Machine for your own game project.
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Pathfinding: Explore the intricacies of pathfinding, a critical component that enables AI agents to navigate from point A to B effectively. We'll be utilizing Godot's Navmesh System to bring this to life.
Learn how a pathfinder works and how to create one from scratch. Find out how to use Godot's Navmesh in a Game AI project, including the creation of cover points.
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Compete & Collaborate: Complete the puzzle with a focus on AI interaction, where agents can detect each other using sensors, communicate their status, and collaborate or compete based on their unique personalities.
Learn how to implement range, field of view, raycast, hit detection, and communication.
AI Personalities:
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Aggressive AI: A relentless force designed for combat with a low chance of retreat.
Learn how to put together an AI Agent that seeks to kill.
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Defensive AI: Balancing attack and defense, this AI engages enemies strategically.
Learn how to put together a balanced AI Agent that not only seeks the target but also finds the nearest good cover.
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Tactical AI: Strategic and calculated, this AI uses long-range projectiles and adjusts for missed hits, ensuring an effective battle plan.
Learn how to put together an AI Agent that uses long-range projectiles, adjusts for errors.
What You Will Get:
🌟 Full Game AI Project Included: A complete modular project featuring an AI system ready to be integrated into your game. This project serves as a living example of the concepts taught throughout the course.
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Relevant Examples: Detailed examples for each implementation part, ensuring you understand every step of the process.
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Modular Project: A full project with an AI system that you can explore, learn from, and reuse in your own projects.
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Documented Source Code: Clean and commented source code files in C# for easy understanding and adaptation.
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Diverse AIs: Learn to create 3 different types of AI behaviors: Aggressive, Defensive, and Tactical.
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Projectile Types: Implement 3 types of projectiles: Shell, Rocket, and Mortar, each with unique firing modes.
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Patrol Modes: Understand and utilize 2 different patrol modes: Waypoints and Random Movement, which can be switched at runtime.
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AI Communication System: Create a system for AI agents to communicate information to one another on the battlefield.
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Player Movement and Firing System: Develop a fully functional player movement system with firing capabilities.
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Game Assets: Receive buildings, tanks, and props to use in your game environment.
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Organized File Structure: Everything is neatly organized into tidy file folders, prefabs, modular components, and more. 📁
Join us on this enlightening journey into Game AI development with Godot Engine. Whether you're a beginner or an intermediate developer looking to expand your skill set, this course offers the tools, resources, and guidance needed to create intelligent and engaging game AI characters. 🛠️🧠✨
Enroll now and bring your game AI to life with confidence and expertise! 🚀🎓
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