
Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!
Make a 2D Action Platformer in Unreal Engine 5
InstructorCobra Code
Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5!
InstructorCobra CodeEditorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
This diagram illustrates the ActionChar inheritance structure, detailing how the base character class branches into specific player and enemy types like crabs, bats, and lizards.
This gameplay screenshot demonstrates the combat mechanics of the 2D action platformer, featuring a player character firing projectiles at an enemy crab within a level built using blue tile sets.
The Unreal Engine editor displays a 2D platformer level where the player character climbs a vertical ladder structure next to blue blocks.
This digital whiteboard sketch outlines core mechanics for a 2D platformer, featuring hand-drawn diagrams for jumping physics and lists of abilities such as sliding and wall-jumping.








Covers essential platformer actions including jumping, wall sliding, and ground sliding to create responsive character control.
Includes the implementation of multiple enemy types with distinct behaviors such as chasing and shooting.
The curriculum focuses on mechanics but lacks coverage of essential game systems like title screens, menus, or game over screens.
One signal suggests potential bugs in specific movement actions like sliding or ladder climbing, and in certain enemy AI behaviors. As this signal predates the latest update, it is unclear if these issues persist.
The content aligns with the target of beginner to intermediate developers looking for 2D workflows.