Substance Designer - Intro to FX Maps

Making Procedural / Animated Noises and Masks that can be reused in a variety of materials.
4.00 (29 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Substance Designer - Intro to FX Maps
333
students
1.5 hours
content
Feb 2018
last update
$19.99
regular price

Why take this course?

🎓 Course Title: Substance Designer - Intro to FX Map

🔥 Headline: Unleash the Power of Procedural Noises and Animated Masks with Olga Polukhinac's Expertise!

🚀 Course Description:

Are you ready to elevate your Substance Designer skills and bring your materials to life with procedural noises and animated masks? Dive into the world of FX Maps with industry expert Olga Polukhin, where she will guide you through creating reusable assets for a multitude of applications.

🎥 What You'll Learn:

  • FX Map Fundamentals: Understand the core functionality and capabilities of the FX Map node. This is your foundation to start experimenting with procedural effects.

  • 🔁 Creating Animated Masks: Follow along as Olga demonstrates how to craft an animated mask using FX Map nodes, which will add a dynamic element to your designs.

  • 🛠️ Mastering Procedural Noises: Learn how to create a custom scratches noise that can be animated and manipulated within Substance Designer.

  • 🎨 Gradient Map Mastery: Explore the Gradient Map node to generate both grayscale and color masks, enhancing your ability to blend materials seamlessly.

  • 📚 Leveraging Material Blend Nodes: Discover how to utilize your newly created mask and noise assets across multiple materials using Material Blend and Multi-Material Blend nodes.

  • 📁 Substance Library Reusability: See how your assets can be stored in the Substance Library for future use, making your workflow more efficient and your designs even more versatile.

Course Breakdown:

  1. Introduction to FX Map: Get familiar with the FX Map node and its parameters.

  2. Animated Mask Creation: Learn how to animate a mask using FX Map, adding realistic texture variations to your materials.

  3. Procedural Noise Generation: Create a custom noise that can be reused in various projects.

  4. Utilizing the Gradient Map Node: Generate masks for blending materials, both in grayscale and with color.

  5. Material Blend and Multi-Material Blend Nodes: Reuse your mask within multiple materials to create complex designs.

  6. Storing Assets in Substance Library: Efficiently organize your creations for easy access and future use.

By the end of this course, you'll have a solid understanding of FX Maps and how to create procedural noise and animated masks that can be reused in a variety of materials. Whether you're a beginner or looking to refine your skills, Olga Polukhinac's Substance Designer - Intro to FX Map course is the perfect starting point for adding a new level of detail and realism to your digital creations.

🌟 Enroll today and transform your approach to material design with Substance Designer! 🌟

Course Gallery

Substance Designer - Intro to FX Maps – Screenshot 1
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Substance Designer - Intro to FX Maps – Screenshot 3
Screenshot 3Substance Designer - Intro to FX Maps
Substance Designer - Intro to FX Maps – Screenshot 4
Screenshot 4Substance Designer - Intro to FX Maps

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Related Topics

1554716
udemy ID
14/02/2018
course created date
08/05/2020
course indexed date
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course submited by
Substance Designer - Intro to FX Maps - | Comidoc