Editorial course preview
What the public course preview actually shows
These 4 complementary views highlight concrete, legible examples from the course presentation.
A UML class diagram illustrating the Decorator Pattern with labeled boxes for Context, Component, Concrete Component, Decorator, and Concrete Decorator
A sequence diagram illustrating the Object Pool design pattern, detailing the method calls and state changes between Client, ObjectPool, and Object.
A state transition diagram illustrating the Finite State Machines pattern with labeled triggers connecting Grounded, In Air, and Crouching states.
A Visual Studio Code window displaying C# code for Unity game abilities, with a file explorer sidebar listing project structure and pattern files.









