Procedural City Generation in Unity C#: Grid-Based & Modular

Why take this course?
🚀 Course Title: Procedural City Generation in Unity C#: Grid-Based & Modular
🧵 Course Headline: Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.
🎉 Course Description:
Are you ready to master procedural city generation in Unity C#? 🏙️🔤
Why Take This Course?
- Learn to create mesmerizing, ever-changing urban environments with ease.
- Perfect for game developers, urban planners in virtual simulations, and world-builders looking to elevate their projects.
- Develop a deep understanding of efficient asset structuring and optimization for real-time applications.
What You'll Learn:
📚 Core Programming Fundamentals:
- Get a handle on arrays, lists, grid mapping, and designing custom classes essential for procedural generation.
- Understand the basics before moving on to more complex concepts.
🏗️ Modular Prefabs Preparation:
- Learn to create and prepare prefabs from modular parts for structured, efficient asset usage.
- Efficiently structure city assets for procedural placement.
🛣️ Automation with City Generation Script:
- Develop a script that handles the placement of roads, adjusts city borders, and fixes connectivity gaps.
- Automate the process to create intricate urban layouts.
🌐 Dynamic Instantiation of Prefabs:
- Implement a system to instantiate prefabs dynamically based on grid data, bringing your city to life.
- Create believable environments with automated procedural generation.
🎲 Realistic Variety and Height Zoning:
- Add randomized prefab variations and runtime randomization techniques for each generated city's unique look.
- Introduce height zoning to give your cities added depth and realism.
🎉 Performance Optimization:
- Optimize your city for performance using Mesh Combine techniques to improve rendering efficiency.
- Ensure smooth gameplay in large-scale environments by reducing draw calls.
🚀 By the End:
- Achieve a fully functional procedural city generator.
- Acquire valuable skills and knowledge for further customization and expansion of your procedural city builder.
Who is this course for?
- Unity developer looking to enhance their skill set in procedural generation.
- Artists, Designers, or Planners aiming to understand the technical side of city mapping and visualization.
- Anyone interested in game design, simulations, or world-building with an emphasis on efficiency and realism.
Join Billy McDaniel, a seasoned course instructor, and embark on this comprehensive learning journey. 🧝♂️💻
Enroll now and transform your Unity C# skills to generate stunning, diverse, and optimized procedural cities! 🚀🌃
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