Procedural City Generation in Unity C#: Grid-Based & Modular

Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.
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Udemy
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English
language
Game Design
category
instructor
Procedural City Generation in Unity C#: Grid-Based & Modular
120
students
6.5 hours
content
Apr 2025
last update
$49.99
regular price

Why take this course?

🚀 Course Title: Procedural City Generation in Unity C#: Grid-Based & Modular


🧵 Course Headline: Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.


🎉 Course Description:

Are you ready to master procedural city generation in Unity C#? 🏙️🔤

Why Take This Course?

  • Learn to create mesmerizing, ever-changing urban environments with ease.
  • Perfect for game developers, urban planners in virtual simulations, and world-builders looking to elevate their projects.
  • Develop a deep understanding of efficient asset structuring and optimization for real-time applications.

What You'll Learn:

📚 Core Programming Fundamentals:

  • Get a handle on arrays, lists, grid mapping, and designing custom classes essential for procedural generation.

Grid Mapping

  • Understand the basics before moving on to more complex concepts.

🏗️ Modular Prefabs Preparation:

  • Learn to create and prepare prefabs from modular parts for structured, efficient asset usage.

Prefabs

  • Efficiently structure city assets for procedural placement.

🛣️ Automation with City Generation Script:

  • Develop a script that handles the placement of roads, adjusts city borders, and fixes connectivity gaps.

Scripting

  • Automate the process to create intricate urban layouts.

🌐 Dynamic Instantiation of Prefabs:

  • Implement a system to instantiate prefabs dynamically based on grid data, bringing your city to life.

Instantiation

  • Create believable environments with automated procedural generation.

🎲 Realistic Variety and Height Zoning:

  • Add randomized prefab variations and runtime randomization techniques for each generated city's unique look.

Variation

  • Introduce height zoning to give your cities added depth and realism.

🎉 Performance Optimization:

  • Optimize your city for performance using Mesh Combine techniques to improve rendering efficiency.

Performance

  • Ensure smooth gameplay in large-scale environments by reducing draw calls.

🚀 By the End:

  • Achieve a fully functional procedural city generator.
  • Acquire valuable skills and knowledge for further customization and expansion of your procedural city builder.

Who is this course for?

  • Unity developer looking to enhance their skill set in procedural generation.
  • Artists, Designers, or Planners aiming to understand the technical side of city mapping and visualization.
  • Anyone interested in game design, simulations, or world-building with an emphasis on efficiency and realism.

Join Billy McDaniel, a seasoned course instructor, and embark on this comprehensive learning journey. 🧝‍♂️💻


Enroll now and transform your Unity C# skills to generate stunning, diverse, and optimized procedural cities! 🚀🌃

Note: Character limit for course descriptions often means summarizing information. The provided text is an example of a concise description within the specified character limit.

Course Gallery

Procedural City Generation in Unity C#: Grid-Based & Modular – Screenshot 1
Screenshot 1Procedural City Generation in Unity C#: Grid-Based & Modular
Procedural City Generation in Unity C#: Grid-Based & Modular – Screenshot 2
Screenshot 2Procedural City Generation in Unity C#: Grid-Based & Modular
Procedural City Generation in Unity C#: Grid-Based & Modular – Screenshot 3
Screenshot 3Procedural City Generation in Unity C#: Grid-Based & Modular
Procedural City Generation in Unity C#: Grid-Based & Modular – Screenshot 4
Screenshot 4Procedural City Generation in Unity C#: Grid-Based & Modular

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6438411
udemy ID
02/02/2025
course created date
06/03/2025
course indexed date
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course submited by
Procedural City Generation in Unity C#: Grid-Based & Modular - | Comidoc