Learn to Program & Model Procedural Cities in Unity/Blender

Your guide to understanding procedural construction of buildings and city maps for games and virtual environments
4.49 (135 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Learn to Program & Model Procedural Cities in Unity/Blender
3 525
students
16.5 hours
content
Nov 2024
last update
$74.99
regular price

What you will learn

Explain the nature of 3D space and producing a grid for displaying and snapping 3D models together.

Identity several procedural algorithms that can be applied to generate virtual city maps.

Apply fractal and dynamic methods to algorithmically generate buildings and cities.

Create a bespoke procedurally generated city map complete with districts, population densities and vegetation.

Course Gallery

Learn to Program & Model Procedural Cities in Unity/Blender – Screenshot 1
Screenshot 1Learn to Program & Model Procedural Cities in Unity/Blender
Learn to Program & Model Procedural Cities in Unity/Blender – Screenshot 2
Screenshot 2Learn to Program & Model Procedural Cities in Unity/Blender
Learn to Program & Model Procedural Cities in Unity/Blender – Screenshot 3
Screenshot 3Learn to Program & Model Procedural Cities in Unity/Blender
Learn to Program & Model Procedural Cities in Unity/Blender – Screenshot 4
Screenshot 4Learn to Program & Model Procedural Cities in Unity/Blender

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4407124
udemy ID
21/11/2021
course created date
26/11/2021
course indexed date
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