Learn to Program & Model Procedural Cities in Unity/Blender

Why take this course?
🌟 Course Title: Learn to Program & Model Procedural Cities in Unity/Blender 🎮🏛️
Headline: Your Guide to Understanding Procedural Construction of Buildings and City Maps for Games and Virtual Environments
Course Description:
Dive into the fascinating world of procedural generation with our comprehensive online course! 🚀🔧✨
Procedural generation in games and virtual environments offers a groundbreaking approach to creating unique computer-generated experiences. This technique allows for the automatic development of digital content, dramatically reducing the workload for programmers and modelers. However, success in this field requires a deep understanding of how both the technical (programming logic) and artistic (design principles) aspects come together to create seamless and immersive virtual worlds.
In this course, industry veteran Penny de Byl and seasoned professional Mike Jameson join forces to deliver a unique learning experience that caters to both programmers and artists. Their combined expertise from years in the industry and academia will guide you through the mastery of procedural generation, ensuring you gain a holistic understanding of this complex skill set.
Course Features:
- Technology Focus: This course is designed for Unity 2020.3 and Blender 3.0, making it compatible with Windows and Mac systems. 💻🔧
- Flexible Learning Path: The content is divided into two parts, which you can study independently or together, allowing for a personalized learning experience.
Part A - Programming & Modelling (Mike Jameson):
- City Blocking Out: Start by creating simple placeholders to establish your city's layout. 🏗️
- Detailing: Add more detail to your placeholders, and map out the road system for a more realistic cityscape. 🛣️
- Modularity: Explore the fundamental building blocks that make up assets in a modular approach. 🧱
- Automation: Transition from manual placement to automatic generation of assets using Blender's Modifier Stack and Geometry Node system. 🤖
Part B - Game Development & Algorithms (Penny de Byl):
- City Mapping with Unity: Learn to position road models to create a functional city street map within Unity. 🗺️
- Data Structures: Discover algorithms for storing city information and generating residential, commercial, and industrial buildings. 🏫🏨🏭
- Procedural Algorithms: Apply algorithms like Voronoi Diagrams and Perlin Noise to determine city zones and population densities. 🔍
Outcomes:
By completing this course, you will possess a professional toolkit that combines programming and modeling skills with an understanding of procedural techniques in both Unity and Blender. This knowledge is essential for any game developer or modeller looking to stand out in the job market or for those aiming to run their own indie operations.
Testimonials:
- "Penny de Byl's courses are specific and go beyond just learning the engine; they teach you how things work behind the scenes. She's truly amazing!" - A Satisfied Learner 🌟
- "I've been coding for years, but Penny's 'Animation' and 'Procedural Terrain' courses have brought back the excitement to my programming." - Animated Coder 🎥👩💻
- "Penny knows her stuff; she challenges you to think on your own. Highly recommend her courses!" - Code Challenger 💪
- "Mike Jameson is an amazing teacher who makes you think for yourself, providing a great learning experience." - Blender Enthusiast 🖵️👨💻
- "I've used Blender for years, but Mikey's course has taught me so much. It's worth every penny!" - Seasoned Modeller 🎨
- "Mike is a talented instructor with a thorough and clear teaching style. His course is an invaluable experience." - Model Master 🏆
Embark on your journey to mastering procedural generation today and craft the virtual worlds of tomorrow! 🚀🌉🎉
Course Gallery




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