Practical OpenGL and GLSL shaders fundamentals with C++
Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced)
4.48 (331 reviews)

6 408
students
2.5 hours
content
Jul 2021
last update
$29.99
regular price
Why take this course?
🎉 Master the OpenGL and GLSL Shading Language - by writing code! 🎓
Course Headline:
Practical OpenGL and GLSL Shaders Fundamentals with C++
Course Description:
Key Features:
- Start from the Basics: Grip the fundamentals before tackling more complex topics.
- Move to Advanced Topics: Progress through shaders, matrices, transformations, GLSL language, raster effects, texturing, and shading.
- Practical Learning: Master concepts by writing code and seeing it in action.
- Visually Illustrated: Benefit from beautiful illustrations and visualizations to deepen your understanding of 3D programming models.
- Develop Mental Models: Learn patterns, coding skills, and internalize the elegance of OpenGL and 3D math.
- Live Coding Sessions: Watch and learn through live demonstrations.
- Access to Source Code: Get full access to all code samples used throughout the course.
Course Structure:
🎲 Hands-On Approach:
- Geometry and Buffers: Learn about VBOs, VAOs, and how to manage them effectively in OpenGL.
- Transformations and Matrices: Understand matrix math and how it's used to manipulate objects in 3D space.
- Shaders and GLSL: Write and compile your own shaders using GLSL, exploring the power of programmable graphics pipelines.
- Procedural Art: Create complex patterns and textures through shader programming.
- Texturing: Discover how to apply textures to objects, enhancing the realism of your scenes.
What You Will Learn:
✅ OpenGL Geometry and Buffers:
- VBOs (Vertex Buffer Objects)
- VAOs (Vertex Array Objects)
✅ Mathematics for Graphics:
- Transformations and Matrices
- Matrix Hierarchy
✅ Shaders and GLSL:
- Writing your first shader
- Understanding the GLSL language
- Shader pipeline and its components
✅ Procedural Generation:
- Using shaders to create complex patterns and art
✅ Texturing Techniques:
- Texture mapping basics
- Multitexturing and blending modes
Who is this course for?
This course is designed for:
- Beginners: Those who are new to OpenGL, GLSL, or 3D graphics programming.
- Intermediate Developers: Programmers with some experience in OpenGL and looking to deepen their understanding of the topic.
- Advanced Users: Individuals aiming to enhance their skills in 3D graphics and shader development.
Why Take This Course?
Because you want to:
- Gain a solid understanding of OpenGL, GLSL, and C++ for rendering 3D graphics.
- Learn by doing with hands-on coding exercises.
- Visualize complex concepts with clear illustrations and real-world examples.
- Develop a deep comprehension of the underlying principles of computer graphics and shader programming.
- Engage in live coding sessions to see practical applications of the concepts taught.
- Access comprehensive source code for all examples and projects.
Ready to dive into the world of OpenGL, GLSL, and C++? Join us on this exciting learning adventure and become a master of computer graphics programming! 🚀
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1669328
udemy ID
30/04/2018
course created date
09/01/2020
course indexed date
Lee Jia Cheng
course submited by