Practical OpenGL and GLSL shaders fundamentals with C++

Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced)
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Udemy
platform
English
language
Game Development
category
Practical OpenGL and GLSL shaders fundamentals with C++
6 408
students
2.5 hours
content
Jul 2021
last update
$29.99
regular price

Why take this course?

🎉 Master the OpenGL and GLSL Shading Language - by writing code! 🎓


Course Headline:

Practical OpenGL and GLSL Shaders Fundamentals with C++


Course Description:

Key Features:

  • Start from the Basics: Grip the fundamentals before tackling more complex topics.
  • Move to Advanced Topics: Progress through shaders, matrices, transformations, GLSL language, raster effects, texturing, and shading.
  • Practical Learning: Master concepts by writing code and seeing it in action.
  • Visually Illustrated: Benefit from beautiful illustrations and visualizations to deepen your understanding of 3D programming models.
  • Develop Mental Models: Learn patterns, coding skills, and internalize the elegance of OpenGL and 3D math.
  • Live Coding Sessions: Watch and learn through live demonstrations.
  • Access to Source Code: Get full access to all code samples used throughout the course.

Course Structure:

🎲 Hands-On Approach:

  • Geometry and Buffers: Learn about VBOs, VAOs, and how to manage them effectively in OpenGL.
  • Transformations and Matrices: Understand matrix math and how it's used to manipulate objects in 3D space.
  • Shaders and GLSL: Write and compile your own shaders using GLSL, exploring the power of programmable graphics pipelines.
  • Procedural Art: Create complex patterns and textures through shader programming.
  • Texturing: Discover how to apply textures to objects, enhancing the realism of your scenes.

What You Will Learn:

OpenGL Geometry and Buffers:

  • VBOs (Vertex Buffer Objects)
  • VAOs (Vertex Array Objects)

Mathematics for Graphics:

  • Transformations and Matrices
  • Matrix Hierarchy

Shaders and GLSL:

  • Writing your first shader
  • Understanding the GLSL language
  • Shader pipeline and its components

Procedural Generation:

  • Using shaders to create complex patterns and art

Texturing Techniques:

  • Texture mapping basics
  • Multitexturing and blending modes

Who is this course for?

This course is designed for:

  • Beginners: Those who are new to OpenGL, GLSL, or 3D graphics programming.
  • Intermediate Developers: Programmers with some experience in OpenGL and looking to deepen their understanding of the topic.
  • Advanced Users: Individuals aiming to enhance their skills in 3D graphics and shader development.

Why Take This Course?

Because you want to:

  • Gain a solid understanding of OpenGL, GLSL, and C++ for rendering 3D graphics.
  • Learn by doing with hands-on coding exercises.
  • Visualize complex concepts with clear illustrations and real-world examples.
  • Develop a deep comprehension of the underlying principles of computer graphics and shader programming.
  • Engage in live coding sessions to see practical applications of the concepts taught.
  • Access comprehensive source code for all examples and projects.

Ready to dive into the world of OpenGL, GLSL, and C++? Join us on this exciting learning adventure and become a master of computer graphics programming! 🚀

Course Gallery

Practical OpenGL and GLSL shaders fundamentals with C++ – Screenshot 1
Screenshot 1Practical OpenGL and GLSL shaders fundamentals with C++
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Screenshot 2Practical OpenGL and GLSL shaders fundamentals with C++
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Screenshot 3Practical OpenGL and GLSL shaders fundamentals with C++
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Screenshot 4Practical OpenGL and GLSL shaders fundamentals with C++

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Related Topics

1669328
udemy ID
30/04/2018
course created date
09/01/2020
course indexed date
Lee Jia Cheng
course submited by