VR Development Fundamentals With Meta Quest 2 And Unity

Learn the basics of Virtual Reality Development with the mighty Quest 2, All-in-one VR headset from Meta
4.23 (1680 reviews)
Udemy
platform
English
language
Game Development
category
VR Development Fundamentals With Meta Quest 2 And Unity
14 703
students
8 hours
content
Jul 2023
last update
$24.99
regular price

Why take this course?

🚀 VR Development Fundamentals With Meta Quest 2 And Unity 🎮


---2023 UPDATE IS HERE---

In May 2019, the world was introduced to a game-changer in Virtual Reality: the Oculus Quest. This all-in-one VR headset signaled a new dawn for VR enthusiasts and developers alike. No longer were we tethered to powerful PCs, but instead, we could immerse ourselves into virtual worlds with just the Quest. 🌐✨

Why is this important? Because Oculus Quest is not an ordinary VR headset. It's a revolutionary standalone device that has democratized VR development, allowing creators to bring their visions to life without the constraints of wires and high-end hardware. As developers, we are witnessing and participating in a historic moment where the boundaries of what's possible in VR are being pushed further than ever before.

If you share this excitement about the potential of VR, then this course is tailor-made for YOU! Dive into the world of Oculus Quest and Quest 2 development with this comprehensive course that will get you started on your VR journey swiftly and effectively.

By enrolling in this course, here's what you can expect to master:

  • Configuring a Unity project for Oculus Quest using the latest XR Plugin Management (XPM).
  • Building immersive VR experiences with Unity's powerful XR Interaction Toolkit.
  • Setting up your Unity scenes for a seamless VR transition.
  • Learning to side-load APK files onto your Oculus Quest with ease.
  • Implementing user movement via teleportation to navigate your virtual space.
  • Creating and customizing local avatars within the Oculus ecosystem.
  • Building fullbody VR systems using FinalIK and Ready Player Me Avatars for a lifelike experience.
  • Crafting custom hands and controllers that interact with your VR environment.
  • Adding grabbing and distance grabbing functionalities to enhance user interaction.
  • Designing interactive UI elements specific to VR environments.
  • Managing scene loading in VR to keep the flow of gameplay consistent.
  • Developing VR shooting and slicing mechanics for engaging gameplay.
  • Integrating haptic feedback into your controllers for a more realistic experience.
  • Utilizing in-game debug methods tailored for Oculus Quest.

And as you learn these essential skills, you'll have a blast working with game assets inspired by the Quidditch sport from the Harry Potter universe and the Sword And Pistol VR Game Assets. 🏆🚀

At the end of this course, you'll be fully equipped to prototype your own Oculus Quest and Quest 2 games or apps with confidence and expertise. 🎓🎉

So, come and join me on this journey to become a part of the Oculus Quest legacy. Together, we'll build, explore, and innovate in the vast universe of VR development.

Let's build together,

-Tevfik Ufuk DEMİRBAŞ 🌟

Course Gallery

VR Development Fundamentals With Meta Quest 2 And Unity – Screenshot 1
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VR Development Fundamentals With Meta Quest 2 And Unity – Screenshot 2
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VR Development Fundamentals With Meta Quest 2 And Unity – Screenshot 3
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Screenshot 4VR Development Fundamentals With Meta Quest 2 And Unity

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Comidoc Review

Our Verdict

This Unity-focused VR Development Fundamentals course caters to the Meta Quest 2, offering a robust but wide-ranging curriculum. The instructor's delivery is clear and patient, making it accessible for learners. However, there are issues with toolkit versions and some sections appear outdated. Despite occasional frustrations and minor obstacles, participants will come away with valuable insights on VR development fundamentals specific to the Oculus Quest 2.

What We Liked

  • Covers a wide range of VR development topics with Unity, focusing on Oculus Quest 2
  • Instructor explains concepts in a clear and patient manner
  • Updated runtime debugging tools and scene loading provided
  • Project files include custom VR avatar models and UI interactions

Potential Drawbacks

  • Some users found the course confusing, especially with unfamiliar tools and versions
  • A few sections seem outdated or require additional purchases for assets
  • Minor issues with Oculus Toolkit setup and adjusting XR Rig position
  • Organization of course materials could be improved
2776734
udemy ID
24/01/2020
course created date
25/02/2020
course indexed date
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