Blender & Substance: Modeling and texturing videogame props

Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter
4.50 (513 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
Blender & Substance: Modeling and texturing videogame props
2 742
students
14.5 hours
content
Feb 2021
last update
$22.99
regular price

Why take this course?

🚀 Course Title: Blender & Substance: Modeling and Texturing Videogame Props

🎓 Headline: Dive into the Complete Workflow for Modeling and Texturing Assets for Video Games and Create 5 Amazing Assets from Scratch!


Welcome to an Unparalleled Journey in Game Asset Creation! 🌟

Course Overview: In this comprehensive course, you will master the art of creating high-quality models for next-generation video games using Blender and Substance Painter. These industry-standard tools will become second nature as you navigate through the entire process of designing, modeling, texturing, and optimizing your assets. By the end of this course, you'll have a robust portfolio with five polished game assets ready to be showcased or deployed in any gaming project. 🎮

What You Will Learn:

  • Theory of Modeling for Games: Understand the specific needs and challenges of creating models for video games.
  • PBR Materials: Get to grips with the Physically Based Rendering (PBR) materials that are the backbone of modern game graphics.
  • Blender Essentials: Become proficient in Blender's interface, navigation, and toolset.
  • Advanced Modeling Techniques: Explore essential modeling tools, including a range of modifiers to create complex forms and surfaces.
  • Sculpting Details: Master the Sculpt mode to add intricate details and bring your models to life.
  • High and Low Poly Models: Learn how to create high-resolution (high poly) models for detail capture and low-poly models optimized for game performance.
  • UV Unwrapping: Perfect the art of UV mapping to ensure textures are projected correctly onto your 3D models.
  • Texture Baking: Utilize Substance Painter's features to bake high-quality details from high poly models onto low poly models.
  • PBR Material Creation: Craft a variety of PBR materials with Substance Painter, enhancing the realism and visual appeal of your assets.
  • Texture Exporting: Export all necessary texture maps, ensuring they are compatible with any rendering engine.
  • High Quality Rendering: Learn to use Marmoset Toolbag for stunning renders that highlight your work.
  • Unreal Engine Integration: Import your assets into Unreal Engine and configure the materials for real-time gameplay.
  • Blender Rendering: Set up and render your models using Blender's Eevee and Cycles engines, ensuring they are ready for game integration.

Course Highlights:

  • Hands-On Learning: Engage with practical exercises that solidify theoretical knowledge.
  • Project-Based Approach: Create a portfolio of assets you can be proud of.
  • Industry-Standard Techniques: Utilize the same methods and software used by top industry professionals.
  • Flexible Learning: Study at your own pace, with lifetime access to course materials.
  • Expert Guidance: Receive personalized feedback and support from an experienced instructor.

Enroll Now! 📘 Take the first step towards becoming a master in game asset creation. Sign up today and transform your passion for gaming into professional skills with Blender & Substance: Modeling and Texturing Videogame Props! 🎲🎉

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Comidoc Review

Our Verdict

A strong choice for individuals seeking a thorough understanding of modeling and texturing workflows for videogame assets using Blender & Substance Painter, despite minor issues with accent and occasional unclear explanations. The 5 game-ready assets students create provide a solid foundation in the subject matter.

What We Liked

  • Covers the entire workflow for modeling and texturing videogame assets using Blender and Substance Painter
  • Includes creating 5 game-ready assets from scratch
  • Comprehensive coverage of UV unwrapping, PBR texture creation, and rendering in real-time with Eevee, Cycles, and Marmoset Toolbag
  • Prompt responses to student questions throughout the course

Potential Drawbacks

  • Accent can be difficult to understand for some students, but they were still able to follow along and learn from the course
  • Some students had issues with the instructor's pronunciation and clarity of speech
  • Occasionally moves quickly through concepts or repeats steps unnecessarily; however, rewinding and reviewing can address these challenges
  • Lack of subtitles or transcripts for better accessibility
1642266
udemy ID
12/04/2018
course created date
24/11/2019
course indexed date
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course submited by