Model And Texture Stylized Props for Videogames 2018

Why take this course?
🎓 Course Title: Model And Texture Stylized Props for Videogames 🎮 [2018 Edition]
Course Headline:
Unlock the Secrets of Stylized Game Asset Creation! 🚀
Course Description:
Note: This is an intermediate-level course designed for those who have a foundational understanding of 3D modeling and texturing. 🎓
Learning to model and texture in 3D can often feel like navigating through an endless maze. But fear not, I'm here to make this journey as smooth as possible for you! In this course, we will dive into the intricacies of modeling and texturing stylized game assets, using very detailed videos that cover all the necessary tools and concepts.
We will be utilizing only industry-standard software, ensuring that by the end of the course, you'll feel confident tackling professional projects. 💪
What You'll Achieve:
- Master the Process: We will create a game-ready asset from start to finish. 🚦
- Cover the Basics: From modeling the base mesh, to hard surface sculpting, retopology, UV mapping, map baking, and finally texturing, we've got it all. 🎨
- Advanced Techniques: Even seasoned users will find valuable content as we delve into advanced modeling techniques and shortcuts that streamline the workflow. 🚀
- Real-World Knowledge: After completing this course, you'll have the skills to create your own stylized props for games. 🕹️
Course Outline:
Modeling and Texturing Topics:
- Base Mesh Modeling
- Hard Surface Sculpting
- Retopology
- UV Mapping
- Map Baking
- Texturing
Why Choose This Course?
- Practical Learning: We focus on hands-on practice and real-world applications. 🛠️
- Efficiency Tips: Learn shortcuts that will accelerate your workflow, saving you precious time. ⏱
- Fundamentals Mastery: Understand the core principles of 3D modeling and texturing that are essential for any artist. 🧠
Instructor Support: I am committed to guiding you through this course. If you have any questions or run into challenges, feel free to reach out! I'm here to help you overcome any hurdles and understand the 'why' behind each concept. 🤝
Testimonials:
Rodrigo Andres: "What I liked most in this course was the use of baking maps on Substance Painter, it makes everything easier. The instructor explains very well how to make high-detailed props with few polygon counts. I recommend it." 👍
Enroll now and embark on a journey to become a master in modeling and texturing stylized game assets! Let's transform your passion for 3D art into professional skills. 💡
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