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Build Your MR Game & Publish it on Meta's Horizon Store

Learn the foundations of MR, XR, VR Development on Quest headsets with Meta’s Horizon OS and Unity

  1. Topics
  2. Development
  3. Unity Game Development

Build Your MR Game & Publish it on Meta's Horizon Store

InstructorSean Ong, Master Instructor at XR Bootcamp
Duration3h 34m
Students6,981
Rating4.7 (647)
Sponsored
Price
$19.99
Coupon
None
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Open on UdemyCurrent Udemy price

More Related Topics

  • Mixed Reality (MR)7
  • VR Development26
  • Unity XR Development7
  • Meta Horizon OS1
  • C# Programming1077
  • Game Mechanics & Logic309
  • 2D Game Development213
  • 3D Game Development134
  • Video Game Development380
  • Core Game Design338
Comidoc Analysis

Meta Horizon OS and Unity Mixed Reality Prototyping

Strengths

Structured SDK Integration

The workflow covers essential Meta toolsets including Interaction, Movement, and Voice SDKs through a recurring project structure.

Clear Technical Terminology

Instruction provides helpful explanations of technical terms and a structured end-to-end process for understanding system capabilities.

Limitations

Limited Scripting Depth

One signal from a review created before the displayed update suggests difficulties with specific SDK installation methods via Git URLs and potential mismatches between Unity versions and the current Meta SDK; note that the update label does not prove these issues were resolved.

SDK Versioning and Installation Friction

One signal from a review created before the displayed update suggests difficulties with specific SDK installation methods via Git URLs and potential mismatches between Unity versions and the current Meta SDK; note that the update label does not prove these issues were resolved.

Best suited to

  • Intermediate Unity developers
  • XR prototypers focusing on Meta hardware

Less suited to

  • Learners seeking deep C# programming instruction
  • Developers wanting to build custom engine systems from scratch

Comidoc Score

5.1/10

Limited fit
Intermediate level

Comidoc verdict

The curriculum implements Meta's Mixed Reality features through a project-led approach centered on the 'GorillaZilla' game. This framework demonstrates how Passthrough, hand tracking, and voice commands function within a Unity environment.

The reliance on pre-made building blocks and provided scripts limits the ability to modify complex behaviors or understand underlying code independently. Additionally, some learners have noted that keeping up with rapidly evolving SDK versions can lead to installation hurdles.

This course is best suited for intermediate Unity users who want a fast-sprint introduction to Meta's specific toolsets and hardware capabilities.

Score breakdown

Curriculum depth
5.0

The curriculum covers a wide range of features, but signals suggest it focuses more on asset placement than custom coding logic.

Applied learning
6.5

The course is highly project-led, using a central game to demonstrate various SDK implementations and deployment workflows.

Clarity & experience
5.0

Instructional signals are mixed; some find the terminology and pacing helpful, while others report inefficiencies in how concepts are explained.

Currency & reliability
3.5

Learner signals indicate that some SDK installation methods and specific features may be outdated compared to the latest Meta releases.

Audience fit
5.0

The content aligns with intermediate Unity users looking to transition into the Meta Horizon ecosystem.

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