
Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
The Beginner's Guide to Animation (Unity 5 to 2020+)
InstructorPenny de Byl
Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
InstructorPenny de BylEditorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
The Unity Editor interface displays the Animation window featuring a detailed list of bone parameters and a complex curve graph used for defining character movement.
The Unity Editor interface displays a humanoid character model alongside the Animator window, which visualizes the animation state machine logic including transitions between walking and idle states.
This Unity editor screenshot demonstrates a humanoid character animation sequence where the model climbs over a blue shipping container, illustrating complex movement mechanics.
The Unity Editor workspace displays a 3D scene featuring a red capsule and sphere, while the central Animation window visualizes the keyframe curves controlling the object's vertical movement.
The curriculum includes practical challenges for triggers and root motion, alongside a multi-part final project to apply animation techniques.
Instruction simplifies complex Unity animation concepts, making them approachable for those new to the engine.
The C# content is intended for basic animation triggers; however, one signal from before the displayed update suggests the instructor delves only into basics and lacks depth in programming. The update label does not prove a correction has been made.
Some signals from before the displayed update suggest that updates to newer Unity versions may result in disjointed sections or missing downloadable resources; however, the update label does not prove a correction has been made.
The content aligns well with the stated goal of teaching Mecanim to beginners and animators.