Editorial course preview
What the public course preview actually shows
These 4 complementary views highlight concrete, legible examples from the course presentation.
The Unity Animator window displays a state machine graph connecting zombie movement and eating animations, illustrating how character behaviors are linked through transition conditions.
This in-game interface shows the item details for a bottle, explaining how players can combine it with other items to create a distraction or explosive weapon.
The Unity Editor displays a 3D environment setup with a selected door object and navigation mesh visualization, while the Project window organizes various zombie character assets.
This in-game screenshot shows the inventory menu focused on a pill item that reduces infection levels by 25 percent, illustrating survival mechanics.









