Level Management in Unity
Build a scalable, reusable menu system and save data from Unity
4.78 (565 reviews)

5 343
students
8 hours
content
Oct 2020
last update
$14.99
regular price
What you will learn
Build a scalable, re-usable Menu system from scratch
Save and load persistent data to and from your Unity application
Master Generics and the Singleton design pattern
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Comidoc Review
Our Verdict
This course by Wilmer exemplifies effective teaching for Unity game development, emphasizing best practices and incremental improvements. While certain lessons might pose challenges for beginners or those unfamiliar with specific topics like JSON, the breadth of information covered catered to intermediate-level learners seeking an advanced menu system to expand their skill set. It is recommended for developers comfortable with some Unity basics but eager to optimize and refactor projects with a scalable approach.
What We Liked
- Covers best practices in Unity for building scalable and reusable menu systems
- Detailed explanations of advanced topics like static variables, singletons, inheritance, and generics
- Hands-on practice using Unity's UI system (menus, fades, transitions, sliders, input fields)
- Instructor provides source code for each step and answers questions on the course page
- Refactoring lessons show how to improve initial solutions and optimize code over time
Potential Drawbacks
- Some reviewers mention outdated Unity versions causing confusion or additional workarounds needed
- Advanced topics like JSON and hashing encryption might be too challenging for absolute beginners
- Refactoring lessons can become repetitive, potentially impacting engagement
- Instructor's strong focus on object-oriented programming may not align with everyone's preferred style
Related Topics
1466192
udemy ID
11/12/2017
course created date
22/11/2019
course indexed date
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