
The most comprehensive guide to using Sketch for designing mobile applications. Learn to design an app from A to Z.
Sketch from A to Z: Become an app designer
InstructorJoseph Angelo Todaro
The most comprehensive guide to using Sketch for designing mobile applications. Learn to design an app from A to Z.
InstructorJoseph Angelo Todaro







Editorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
This image displays a Sketch workspace featuring the design of a real estate app called ZIPLOFT, showing a login page, map view, and property listings.
This view demonstrates how to edit specific properties within a reusable component using the Overrides panel in Sketch, allowing designers to customize icons and text labels.
This view of the Sketch interface shows a property listing card design for The Montblanc Estate, highlighting the styling options panel on the right side.
The Sketch application interface displays a hiking app profile screen featuring user details and statistics, while the left sidebar reveals the organized layer hierarchy used to construct the design.
Covers essential Sketch mechanics including Smart Layout, Color Variables, and Symbol management.
The curriculum integrates periodic quizzes across major topical sections to reinforce learning.
Learners report that the instruction does not align with current Sketch interfaces, noting that Artboards and Layout have been replaced by Frames and Stacks.
The content functions primarily as a software tutorial rather than a deep dive into mobile application design principles.
The course aligns with beginner goals but carries a limitation regarding OS compatibility for Windows users. Note that some reviews mentioning these interface mismatches were posted before the displayed update date; while the update label may have addressed these issues, it does not prove a correction.