Learn How to Make Trading Card Game Menus With Unity 3D

Why take this course?
๐ Learn How to Make Trading Card Game Menus With Unity 3D ๐ฎ
Course Headline:
A full guide on menus and collection management in trading card games with Unity 3D.
Course Description:
Embark on a comprehensive journey to create engaging menus and manage trading card game collections using Unity 3D! This course is meticulously crafted for both beginners and intermediate developers, offering a detailed guide on the entire process of building menus, collection browsing, deck building, and even pack opening within a Unity project.
What You'll Learn:
-
Introduction to the Course: (Section 1) A brief overview setting the stage for your Unity journey in creating a trading card game.
-
Recap of Card Storage Techniques: (Section 2) Get up to speed with
ScriptableObjects
,ScriptableObject
assets, and master theCardCollection.cs
script to effectively manage and filter your card collection. -
Buying and Opening Booster Packs: (Section 3) Learn how to create an interactive shop and pack opening interface, including drag and drop functionality, animations, and probability calculations for different card rarities.
-
Collection Screen Development: (Section 4) Dive into the complexities of designing a user-friendly collection screen that allows players to navigate their cards with ease, using pagination, filters, and custom views.
-
Advanced Features & Deck Building: (Section 5) Explore advanced features such as crafting new cards, setting up decks, and transferring data between scenes. Conclude the course by facing off against a simple AI opponent in the battle scene.
What You'll Get:
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Complete Unity Project: A fully functional project that you can use as a starting point or foundation for your own trading card game.
-
Art Assets: All the visual elements used to create cards, creatures, and hero powers are free for commercial use.
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Additional Resources: Access to detailed information on art and scripting assets, along with links to other useful resources.
Course Structure:
-
Introduction to the Project: (Section 1)
- Overview of what you'll be building and why certain Unity features are used.
-
Card Storage Techniques Recap: (Section 2)
- A deep dive into
ScriptableObjects
and how they store card data. - Working with the
CardCollection.cs
script to filter cards. - Assembling the menu scene's UI layout.
- A deep dive into
-
Shop & Pack Opening Interface: (Section 3)
- Building a shop and pack opening screen.
- Implementing drag and drop, animations, and probability systems for card rarity.
-
Collection Screen Creation: (Section 4)
- Setting up the collection screen with pagination and filters.
- Displaying cards in a grid layout.
-
Advanced Features & Deck Building: (Section 5)
- Crafting new cards using in-game currencies.
- Creating decks and transferring saved decks to the battle scene.
- Facing an AI opponent in the final lecture.
Bonus Materials:
- Saved Projects: Download the project at various stages of development to understand the progression.
- Art & Scripting Assets Info: Detailed information on the assets used and where to find more.
- Credits File: Includes all art assets that are free for commercial use, along with links to additional resources.
๐ Note: It's highly recommended to start with the final project to get a sense of how everything fits together before diving into each section individually.
Join Sandor Kiss in this detailed course and turn your Unity 3D skills into a fully-functional trading card game. Whether you're a beginner or an intermediate developer, this course will equip you with the knowledge to create compelling menus and manage collections for a memorable player experience. ๐๐ฅ
Enroll Now to take your Unity skills to the next level and create your own trading card game! ๐๐
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