Learn Construct 2: Creating a Puzzle Platformer in HTML5!

Make a Puzzle Platformer Engine with Ready Made Assets! Specialized Camera, Push/Pull Blocks, Transitions and more!
4.67 (44 reviews)
Udemy
platform
English
language
Game Development
category
Learn Construct 2: Creating a Puzzle Platformer in HTML5!
341
students
2.5 hours
content
Jun 2017
last update
$19.99
regular price

Why take this course?

🎮 Course Title: Learn Construct 2: Creating a Puzzle Platformer in HTML5!

🚀 Course Headline: Make a Puzzle Platformer Engine with Ready Made Assets! Specialized Camera, Push/Pull Blocks, Transitions and more!

What is this course all about?

🕹️ Course Description: Welcome to the ultimate guide for aspiring game developers looking to create their very own Puzzle Platformer using Construct 2! This isn't just another coding tutorial; it's a comprehensive journey designed to transform your ideas into an engaging and interactive puzzle platformer game. With Jeremy Alexandar at the helm, you'll be equipped with the skills and knowledge to bring your creative visions to life using HTML5 technology.

What will I walk away with?

👉 Key Takeaways from the Course:

  • Pre-made Level File: Dive straight into game development with a fully functional level that you can use as a starting point or inspiration for your own levels.
  • Royalty Free Art Assets: Access a treasure trove of beautifully crafted, royalty-free art assets to enhance the visual appeal of your game without worrying about legal issues.
  • Fully Animated Player: Learn how to create a player character that moves with fluid animations, making your game feel polished and professional.
  • LookAhead Camera (With Zones): Master the use of a camera system that allows you to focus on specific areas of the game world, ensuring players always see what's important.
  • Keyboard & Gamepad Input: Implement intuitive controls for both keyboard and gamepad, providing a seamless experience for all players.
  • Global HUD (Heads-Up Display): Design a customizable HUD that displays information such as scores, lives, and other in-game metrics.
  • Push/Pull Blocks: Create interactive blocks that players can manipulate to solve puzzles, adding depth to the gameplay.
  • Hidden Areas: Utilize hidden areas to design secret passages or easter eggs, keeping players engaged and exploring every corner of your game world.
  • Keyboard & Gamepad Input: Ensure all players have a smooth gaming experience with well-defined input mechanisms for both keyboard and gamepad controls.
  • Doors & Transitions: Craft immersive transitions between different areas or levels, making the navigation within your game as engaging as the puzzles themselves.
  • Pistons: Add mechanical elements to your game world that can be used in creative ways to challenge players.
  • Pressure Plates: Implement pressure plates that trigger various events when stepped on, adding a layer of complexity to your puzzle designs.

By the end of this course, you'll have not just a basic understanding of Construct 2, but a fully functional Puzzle Platformer game complete with unique assets and mechanics. Whether you're a beginner in game development or looking to expand your skills, this course is packed with practical knowledge that will take your games from concept to completion.

So, are you ready to embark on an exciting journey into the world of Puzzle Platformers? Join Jeremy Alexandar and let's get started! 🚀✨

Course Gallery

Learn Construct 2: Creating a Puzzle Platformer in HTML5! – Screenshot 1
Screenshot 1Learn Construct 2: Creating a Puzzle Platformer in HTML5!
Learn Construct 2: Creating a Puzzle Platformer in HTML5! – Screenshot 2
Screenshot 2Learn Construct 2: Creating a Puzzle Platformer in HTML5!
Learn Construct 2: Creating a Puzzle Platformer in HTML5! – Screenshot 3
Screenshot 3Learn Construct 2: Creating a Puzzle Platformer in HTML5!
Learn Construct 2: Creating a Puzzle Platformer in HTML5! – Screenshot 4
Screenshot 4Learn Construct 2: Creating a Puzzle Platformer in HTML5!

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udemy ID
06/11/2016
course created date
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