Learn A-Frame And Get Ready For WebVR

Design and prototype cross-platform virtual reality experiences
4.60 (718 reviews)
Udemy
platform
English
language
Web Design
category
Learn A-Frame And Get Ready For WebVR
5 719
students
8 hours
content
Jul 2023
last update
$89.99
regular price

Why take this course?

🎉 *** NEWS 08 JUL 2023 *** 🎉

Hey there, VR enthusiasts! 🌐✨

I'm super excited to announce the addition of a new section to our course, "Learn A-Frame And Get Ready For WebVR" - Section 17 - Immersive Web Emulator. This is a game-changer for anyone testing their WebXR scenes without needing a physical XR device. It includes a detailed 7-step tutorial on the Immersive Web Emulator, a tool developed by Meta Reality Labs that's absolutely essential for your development workflow!

Moreover, I've updated the downloadable source code for specific lectures to ensure you're working with the latest version (v1.4.2). The updates include:

  • [x] Why registering components? (Lecture 43)
  • [x] The .init() handler (Lecture 44)
  • [x] Using the Schema (Lecture 45)
  • [x] Teleportation and movement controls (Lectures 46 & 47)
  • [x] Audio and video playback (Lecture 48)
  • [x] Composing and registering components (Lecture 49)
  • [x] Testing WebVR scenes on any device (Lectures 50 to 52)

🚀 Why This Course? 🚀

This isn't just another A-Frame tutorial; it's a comprehensive journey through the world of VR development. Here's what you can expect:

  • A logical progression from basics to advanced concepts in A-Frame.
  • Practical examples and real-world applications to bring theory to life.
  • The opportunity to understand and adapt to new releases of A-Frame.
  • Free source code for each lecture to kickstart your projects.
  • Access to a treasure trove of additional resources, including web links to essential tools and FREE 3D models!

📚 What You'll Learn 📚

By enrolling in this course, you'll be equipped with the skills to:

  • Understand A-Frame's syntax and structure.
  • Manipulate objects and modify environments in VR.
  • Load and display 3D models.
  • Implement animations and interact with your scene.
  • Develop locomotion and teleportation systems.
  • Control entities with JavaScript.
  • Test your WebVR scenes across various devices.

🎓 Your Learning Journey 🎓

This course is meticulously crafted to transform you into an A-Frame expert. From the fundamentals to the intricate details, every aspect of A-Frame development is covered, making this the perfect starting point for your VR journey or the ideal way to refine your existing skills.

🌟 Join the Community of Future WebVR Pioneers! 🌟

Remember, this course is not just a one-time learning experience; it's an ongoing resource that will evolve with A-Frame itself. As new content, projects, and resources emerge, so too will your expertise in the ever-expanding realm of WebVR!

Ready to dive into the world of A-Frame and WebVR? Let's make it happen together! 🚀💖🌐

Course Gallery

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Comidoc Review

Our Verdict

Boasting an impressive 4.61 global rating and catering to more than 5700 subscribers, Learn A-Frame And Get Ready For WebVR offers a valuable learning experience for anyone interested in developing cross-platform virtual reality experiences with A-Frame. While some examples might require adjustments to work on the latest hardware and slightly more depth could be provided, the course's strong focus on professional quality and attention to detail remains commendable. By incorporating recent improvements, this already excellent course has potential for further growth and great things ahead.

What We Liked

  • Professional quality content and clear speaking from the instructor, who covers deep details and proper design techniques.
  • Comprehensive explanation of A-Frame basics with many instructive examples and up-to-date code.
  • Excellent coverage of WebVR topics in depth and thorough explanation of each new tag with default settings and tweaks.

Potential Drawbacks

  • Some code examples may not function as expected on newer hardware like Oculus Quest 2, with no clear instructions for adapting them.
  • A need for more depth in certain areas, such as scripting custom components using JavaScript and managing event processing.
  • The inclusion of a project that ties all the concepts together would enhance the learning experience, along with updating examples to show support for WebXR standards.
1349576
udemy ID
13/09/2017
course created date
21/08/2020
course indexed date
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course submited by
Learn A-Frame And Get Ready For WebVR - | Comidoc