Editorial course preview
What the public course preview actually shows
These 4 complementary views highlight concrete, legible examples from the course presentation.
The Godot editor interface displays an AnimationTree node configuration featuring a visual state machine graph with transitions between states like RESET, arrive, and attack.
The Godot editor interface displays the TileMap tool for level design, featuring an asset library with terrain files and inspector settings for configuring tile sets.
This gameplay screenshot demonstrates the 2D platformer mechanics, showcasing the player-controlled fox character interacting with level geometry and enemy entities.
A top-down gameplay screenshot from the artifact-collection escape project, illustrating the maze-like environment where the player navigates while avoiding guards.









