Japanese Alley 3D Game Environment Creation

Learn the process of Modeling, Texturing & Lighting an environment using 3ds Max, Substance, and Unreal game engine
4.66 (97 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
Japanese Alley 3D Game Environment Creation
1 005
students
32.5 hours
content
Mar 2019
last update
$59.99
regular price

Why take this course?

🎮 Master the Art of 3D Game Environment Creation with "Japanese Alley"

🚀 Course Headline: Dive into the world of 3D game design and learn the process of Modeling, Texturing & Lighting an environment from scratch using industry-standard tools like 3ds Max, Substance Suite, and Unreal Engine.

🏗️ Instructor Info:

  • Emiel Sleegers brings a wealth of experience from his role as an Environment Artist at Ubisoft, contributing to AAA hits like Forza Horizon 3 and The Division 2.
  • His passion for games, particularly titles like The Last of Us, fuels his expertise and inspires his teaching.
  • Emiel's advice: Find your niche in the gaming world, master it, and excel!
  • Outside of work, Emiel immerses himself in the gaming and film culture, often engaging in personal projects, freelance work, and enjoying the latest cinematic releases.

🌍 Course Info: This comprehensive course will guide you through the entire pipeline to create a captivating Japanese Alley game environment.

🔨 Course Structure:

  1. Blockout & Scale:

    • Understand the importance of scale and block out the layout of your Japanese Alley scene.
  2. 3D Modeling:

    • Learn to model buildings with a high poly to low poly workflow.
    • Master normal mapping by baking detailed information onto low poly models.
  3. Realistic Details:

    • Discover how to achieve realistic textures and details using weighted vertex normals.
    • Get proficient in smart, quick, and clean UV mapping techniques.

🎨 Texturing Mastery:

  • Explore the power of Substance Designer to create your own tilable materials like metal, concrete, and tarmac.
  • Refine your textures with a blend of Substance Painter and Photoshop expertise.

🌟 Unreal Engine Integration:

  • Import and set up your models and textures in Unreal Engine.
  • Master material setup and bring your scene to life with dynamic lighting and atmospheric effects.

🔥 Final Outcome:

  • Achieve a stunning final render of your Japanese Alley environment that stands out and is ready for gameplay.

What You Will Learn:

  • The complete workflow from concept to final render in a game engine context.
  • Advanced techniques in 3ds Max, Substance Designer, and Substance Painter.
  • Real-time rendering with Unreal Engine and how to optimize your environment for performance.
  • Tips and tricks from a professional environment artist at Ubisoft.

🎓 Who Is This Course For?

  • Aspiring 3D artists looking to break into the game industry.
  • Game developers aiming to expand their environmental design skills.
  • Artists who want to refine their modeling, texturing, and lighting techniques.

Join Emiel Sleegers in this journey of learning and creation as you transform your passion for games into professional-grade 3D environments. Enroll now and take the first step towards becoming a master of game environment creation! 📚🎮

Course Gallery

Japanese Alley 3D Game Environment Creation – Screenshot 1
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Japanese Alley 3D Game Environment Creation – Screenshot 4
Screenshot 4Japanese Alley 3D Game Environment Creation

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Related Topics

1889748
udemy ID
01/09/2018
course created date
08/02/2020
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