Japanese Alley 3D Game Environment Creation

Why take this course?
🎮 Master the Art of 3D Game Environment Creation with "Japanese Alley"
🚀 Course Headline: Dive into the world of 3D game design and learn the process of Modeling, Texturing & Lighting an environment from scratch using industry-standard tools like 3ds Max, Substance Suite, and Unreal Engine.
🏗️ Instructor Info:
- Emiel Sleegers brings a wealth of experience from his role as an Environment Artist at Ubisoft, contributing to AAA hits like Forza Horizon 3 and The Division 2.
- His passion for games, particularly titles like The Last of Us, fuels his expertise and inspires his teaching.
- Emiel's advice: Find your niche in the gaming world, master it, and excel!
- Outside of work, Emiel immerses himself in the gaming and film culture, often engaging in personal projects, freelance work, and enjoying the latest cinematic releases.
🌍 Course Info: This comprehensive course will guide you through the entire pipeline to create a captivating Japanese Alley game environment.
🔨 Course Structure:
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Blockout & Scale:
- Understand the importance of scale and block out the layout of your Japanese Alley scene.
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3D Modeling:
- Learn to model buildings with a high poly to low poly workflow.
- Master normal mapping by baking detailed information onto low poly models.
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Realistic Details:
- Discover how to achieve realistic textures and details using weighted vertex normals.
- Get proficient in smart, quick, and clean UV mapping techniques.
🎨 Texturing Mastery:
- Explore the power of Substance Designer to create your own tilable materials like metal, concrete, and tarmac.
- Refine your textures with a blend of Substance Painter and Photoshop expertise.
🌟 Unreal Engine Integration:
- Import and set up your models and textures in Unreal Engine.
- Master material setup and bring your scene to life with dynamic lighting and atmospheric effects.
🔥 Final Outcome:
- Achieve a stunning final render of your Japanese Alley environment that stands out and is ready for gameplay.
What You Will Learn:
- The complete workflow from concept to final render in a game engine context.
- Advanced techniques in 3ds Max, Substance Designer, and Substance Painter.
- Real-time rendering with Unreal Engine and how to optimize your environment for performance.
- Tips and tricks from a professional environment artist at Ubisoft.
🎓 Who Is This Course For?
- Aspiring 3D artists looking to break into the game industry.
- Game developers aiming to expand their environmental design skills.
- Artists who want to refine their modeling, texturing, and lighting techniques.
Join Emiel Sleegers in this journey of learning and creation as you transform your passion for games into professional-grade 3D environments. Enroll now and take the first step towards becoming a master of game environment creation! 📚🎮
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