Game Development: Stats and Skill Systems

Learn how to Create Your Own Stat Systems and Balance Them. Learn how to Create a Modular and Easy to Use Skill System
4.32 (28 reviews)
Udemy
platform
English
language
Game Development
category
Game Development: Stats and Skill Systems
392
students
5.5 hours
content
Jan 2022
last update
$59.99
regular price

Why take this course?

🎉 Course Title: Game Development: Stats and Skill Systems

Unlock the Secrets of Dynamic Game Mechanics with "Game Development: Stats and Skill System"!

🚀 Course Description:

Are you ready to dive into the intricate world of game mechanics, where stats and skills form the backbone of player engagement? Whether you're a seasoned developer or just starting out, understanding how to create and balance complex systems is crucial for any game. Join TheCodingCult (Henrique de Carvalho) as he guides you through the process of designing and implementing your very own stats and skill systems that are both modular and adaptable to various game genres.

🎲 Key Takeaways:

  • Comprehensive Understanding: Learn the fundamental principles behind creating a robust stat system, from the basics to advanced mechanics.
  • Versatile Skill Design: Explore the creation of skills that range from simple attacks to complex abilities with dynamic calculations.
  • Game Design Insights: Delve into strategic decisions that impact game balance and player satisfaction.
  • Balancing with Excel: Master the art of maintaining balance as characters level up using a customizable spreadsheet system.
  • Hands-On Development: Apply your knowledge by building a skill system from the ground up in Unity, complete with damage, healing, buffs, debuffs, and more.
  • Automated Testing: Create an automated turn-based system to test and refine your skills and stats balance.

🛠️ Course Outline:

  1. Introduction to Game Mechanics - Understanding the role of stats and skills in game design.
  2. Designing Stat Systems - Crafting a flexible stat system that can be adapted for different genres.
  3. Skill System Development from Scratch - Building a skill framework within Unity that is both powerful and scalable.
  4. Balancing with Numbers: Using Excel - Learning how to use spreadsheets to maintain balance and tweak parameters.
  5. Programming Skills and Effects - Writing scripts for various abilities, ensuring they interact correctly with the game's system.
  6. Creating a Turn-Based System - Implementing a simple yet effective turn-based combat mechanism.
  7. Testing and Iteration - Using automation to test skills and adjust balances as needed.

📚 What You Will Learn:

  • How to define the purpose of your stats and skills.
  • Best practices for designing and implementing stat systems.
  • Techniques for creating a skill system that is both easy to expand upon and fun to play with.
  • Methods for achieving game balance and maintaining it throughout character progression.
  • Practical experience in Unity, applying theoretical knowledge to real-world scenarios.

👩‍💻 Who Is This Course For? Game developers, designers, and enthusiasts who wish to expand their skill set with practical, hands-on experience in game mechanics, specifically focusing on the creation and balance of stats and skills within a game.

👀 Join us and take the first step towards mastering game development mechanics! Enroll now and let's create an immersive and engaging gaming experience together! 🎮

Course Gallery

Game Development: Stats and Skill Systems – Screenshot 1
Screenshot 1Game Development: Stats and Skill Systems
Game Development: Stats and Skill Systems – Screenshot 2
Screenshot 2Game Development: Stats and Skill Systems
Game Development: Stats and Skill Systems – Screenshot 3
Screenshot 3Game Development: Stats and Skill Systems
Game Development: Stats and Skill Systems – Screenshot 4
Screenshot 4Game Development: Stats and Skill Systems

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3711576
udemy ID
17/12/2020
course created date
12/07/2021
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