Game Development: Pathfinding with Unity

Learn How to Develop Pathfinding Algorithms, like A*, Dijkstra, Steering Behaviors and NavMesh for the AI of your Agents
4.38 (28 reviews)
Udemy
platform
English
language
Game Development
category
Game Development: Pathfinding with Unity
240
students
4.5 hours
content
Dec 2020
last update
$13.99
regular price

Why take this course?

๐ŸŽ‰ Course Title: Game Development: Pathfinding with Unity

๐Ÿš€ Course Headline: Master the Art of AI Movement with Pathfinding Algorithms โ€“ A* & Dijkstra, Steering Behaviors, and NavMesh!


Unlock the Secrets Behind Intelligent NPC Movement ๐Ÿง™โ€โ™‚๏ธ Have you ever wondered how Non-Player Characters (NPCs) in your favorite games magically navigate through the game world with such ease? The answer lies within Pathfinding algorithms, and this course will guide you through the intricacies of implementing these algorithms in Unity to create lifelike and intelligent agent behaviors.

Course Overview: In this comprehensive course by TheCodingCult (aka Henrique de Carvalho), you'll embark on a journey to understand the core concepts behind pathfinding and steering systems, essential for any game developer aiming to create immersive and responsive environments.

What You Will Learn:

  • ๐Ÿšซ Obstacle Avoidance with Steering Systems: Master the art of creating steering behaviors that allow agents to navigate around obstacles and run a circuit in an environment.

  • ๐Ÿง  Understanding Raycasts, Sensors, and Gizmos: Learn how to use these tools effectively to monitor your agent's surroundings.

  • โœ‚๏ธ Coding Pathfinding Algorithms in C# & Unity: Dive into hands-on coding exercises to implement the A* and Dijkstra algorithms using Unity's Tilemap System, making it easy to visualize and understand the mechanics.

  • ๐Ÿ” Applying A in 3D Environments:* Expand your knowledge by applying the A* algorithm to three-dimensional spaces, enabling your agents to pursue a player character with precision and grace.

  • ๐Ÿงญ Exploring Unity's NavMesh System: Discover how to use Unity's robust NavMesh system to create pathfinding solutions that allow agents to navigate complex environments with ease, including jumping over gaps and climbing ladders.

Course Structure:

  1. Introduction to Pathfinding: We'll kick off the course by introducing you to the fundamental concepts of pathfinding in game development.

  2. Steering Behaviors: Learn about the various behaviors that dictate how NPCs make decisions in real-time.

  3. Raycasting and Sensing: Understand how agents perceive and react to their environment using raycasting, sensors, and Gizmos.

  4. Implementing A and Dijkstra Algorithms:* Get hands-on experience coding these algorithms within the Unity environment, specifically with Unity's Tilemap System for easier understanding.

  5. Advanced Pathfinding in 3D: Transition from 2D to 3D by applying the A* algorithm to a three-dimensional space, adding a new dimension to your pathfinding capabilities.

  6. NavMesh and Advanced Navigation: Wrap up the course by learning how to use Unity's advanced NavMesh system for complex navigation tasks, such as climbing ladders or jumping over obstacles.

By the end of this course, you will have a solid understanding of pathfinding algorithms and be able to implement them into your Unity projects with confidence. Get ready to elevate your game development skills and create more responsive and engaging game environments.

Enroll now and join TheCodingCult on this exciting learning adventure! ๐Ÿš€โœจ

Course Gallery

Game Development: Pathfinding with Unity โ€“ Screenshot 1
Screenshot 1 โ€“ Game Development: Pathfinding with Unity
Game Development: Pathfinding with Unity โ€“ Screenshot 2
Screenshot 2 โ€“ Game Development: Pathfinding with Unity
Game Development: Pathfinding with Unity โ€“ Screenshot 3
Screenshot 3 โ€“ Game Development: Pathfinding with Unity
Game Development: Pathfinding with Unity โ€“ Screenshot 4
Screenshot 4 โ€“ Game Development: Pathfinding with Unity

Loading charts...

3433582
udemy ID
19/08/2020
course created date
21/11/2020
course indexed date
Bot
course submited by
Game Development: Pathfinding with Unity - | Comidoc