Creating a Procedural Rock Material in Substance Designer

Why take this course?
🎓 Course Title: Creating a Procedural Photorealistic Rock Material in Substance Designer & Marmoset Toolbag
Headline: Master the Art of Material Creation with a Professional Environment Artist!
Course Description
Dive into the World of Material Creation with Substance Designer and Marmoset Toolbag 🚀
Are you ready to elevate your game design skills to a professional level? This course is your gateway to mastering the creation of photorealistic rock materials in a procedural manner using Substance Designer and Marmoset Toolbag. You'll gain a deep understanding of how to construct clean, efficient procedural materials that can be applied to a wide range of materials, not just rocks.
Learning Outcomes:
- Proper Height Map Construction: Learn the ins and outs of height maps, which are crucial for creating realistic surfaces.
- Advanced Techniques: Discover various techniques that will add depth and realism to your materials.
- Rendering & Portfolio Preparation: Set up a stunning render scene in Marmoset Toolbag 4 to showcase your skills in your portfolio.
Tools of the Trade
- Substance Designer: A powerful tool for designing natural and procedural textures.
- Marmoset Toolbag 4: A real-time rendering application that helps visualize your work.
Your Instructor
Emiel Sleegers, a senior environment/material artist with years of experience in the AAA Game Industry, will guide you through this journey. With his work on titles like The Division 2 + DLC at Ubisoft and Forza Horizon 3 at Playground Games, Emiel's expertise is unmatched.
Course Highlights
- Realtime Tutorial: Watch every step of the material creation process in realtime over 4 hours and 30 minutes.
- Skill Level: Ideal for intermediate students familiar with Substance Designer and Marmoset Toolbag 3/4. Beginners are encouraged to first learn the basics through introductory tutorials.
- Comprehensive Material Art Tutorial: This course comes with all the necessary source files, including substance files, marmoset files, textures, and reference images, for you to follow along and practice.
Chapter Breakdown
The course is structured into 16 videos, each approximately 20 minutes long, making it easy to digest and learn at your own pace.
- Intro (Video 00)
- Going over our reference and start creating large shapes (Video 01)
- Finishing large shapes and creating large cuts Part1 (Video 02)
- Creating large cuts Part2 (Video 03)
- Creating our medium cracks (Video 04)
- Creating our thin line shifting and large breakup (Video 05)
- Setting up our marmoset scene and creating large cracks (Video 06)
- Creating Small Cracks (Video 07)
- Adding Large Noise (Video 08)
- Balancing and adding micro noise (Video 09) 11-14. Creating our base color Part1 - Part4 (Videos 11-14)
- Final Polish (Video 15)
- Final renders and Outro (Video 16)
Join Emiel as he takes you through the process of creating a visually stunning procedural rock material that you can be proud to show in your portfolio. Whether you're looking to improve your existing skills or start a new adventure in material art, this course is your stepping stone to success in the game industry! 🎨✨
Note: It is recommended that students have some familiarity with Substance Designer and Marmoset Toolbag 3/4 before starting this course. If you're new to these tools, there are plenty of introductory tutorials available online or on this platform to get you up to speed. Let's embark on this creative journey together!
Course Gallery




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