Creating a Game Character in Maya and Unity

Why take this course?
🎉 Course Title: Creating a Game Character in Maya and Unestyling with Unity
🎓 Headline: Detailed Guide to Creating Game Models in Maya and Unity
Summary of this in-depth course: David Newton presents an extensive course that delves into the art of creating game characters using Maya and bringing them to life in Unity. With over 80+ videos, this course is packed with hours of content designed to cover all the main elements of games model creation, from concept to completion. David's thorough approach ensures a clear direction, guiding you through each stage with a focus on practical application and a cohesive learning experience.
-
Detailed Workflow: Learn how to sculpt your character in Maya, texture map with Photoshop, and bring it all together in Unity 5.
-
Software Mastery: Gain expertise in Maya 2013, Photoshop CS6, and Unity 5, with an optional section on ZBrush for a more efficient workflow.
What you'll learn:
- Modeling: Create the base mesh in Maya, focusing on topology and geometry that's perfect for game engines.
- Texturing: Utilize Photoshop to unwrap your model and create detailed textures that will make your character come alive.
- Animation Setup: Prepare your model for animation within Unity by rigging and setting up the appropriate controllers.
- Importing into Unity: Learn how to import your model efficiently into Unity 5, with tips on optimizing performance.
- Materials and Shaders: Craft realistic materials and shaders that will give your character a unique look in the game environment.
- Lighting and Rendering: Understand the principles of lighting within Unity to highlight your character's details effectively.
- Optional ZBrush Workflow: Discover how to speed up your sculpting process with ZBrush, adding those final touches to your character design.
Why take this course?
- Comprehensive Content: Over 80 videos that cover every step of the game character creation process in Maya and Unity.
- Real-World Experience: Taught by David Newton, a seasoned professional with a wealth of experience in the field.
- Community Support: Join fellow learners in a community that supports and encourages growth in 3D modeling for games.
- Endless Possibilities: After mastering these skills, you'll be able to apply them to any project in the game development industry.
🛠️ Tools and Skills Covered:
- Maya 2013: Modeling fundamentals, sculpting, and retopology.
- Photoshop CS6: UV mapping and texture painting.
- Unity 5: Importing models, setting up materials, lighting, and optimization techniques.
- ZBrush (Optional): Quick and efficient sculpting for game assets.
🎉 Join us on this incredible journey to bring your game character to life in Maya and Unity! 🚀
Course Gallery




Loading charts...