Create Your 3D MOBA Game for Mobile Using Godot

Why take this course?
🚀 Create Your 3D MOBA Game for Mobile Using Godot 🎮
GroupLayout: Anas Khalil
Duration: ~6 hours
Level: Beginner to Intermediate
Course Headline:
Learn the Basics of 3D Multiplayer Online Battle Arena Game Development Targeting Mobile Devices using Godot Engine
Introduction to the Course
Embark on an exciting journey into the world of 3D MOBA game development tailored for mobile devices. This course, crafted for enthusiasts and professionals alike, leverages the powerful yet accessible Godot Engine. By the end of this course, you'll not only understand the fundamental aspects of creating a MOBA but also be equipped with the skills to bring your vision to life on mobile platforms.
What You Will Learn:
- 👫 Character Animation Setup: Import and animate characters using Godot in conjunction with Mixamo, setting up a robust animation blueprint.
- 🏭 3D Environment Creation: Design immersive environments by importing 3D assets and manipulating them within Godot.
- 🔋 Mobile Optimization: Learn techniques to optimize your game for mobile devices, including lightmap baking in Godot.
- ✉️ Input Handling: Implement multi-resolution and multi-touch input features for a seamless gaming experience across different devices.
- ✨ Special Effects: Utilize the particle system in Godot to add breathtaking visual effects to your game.
Building the Game Structure:
- 🌟 Lobby/Room System: Develop a robust Lobby/Room system for players to join and host games.
- 🤝 Advanced Networking: Understand advanced concepts such as entity interpolation, clock synchronization, reconciliation, and apply them to your game's movement and combat systems.
Course Breakdown:
Section 1: Introduction to Godot Engine for 3D MOBA Development
- Overview of Godot 3.x
- Setting up your first project
Section 2: Character Animation with Mixamo
- Importing characters from Mixamo
- Setting up an animation blueprint
Section 3: Creating the 3D Environment
- Importing and manipulating 3D assets
- Basic physics and collision in Godot
Section 4: Optimizing for Mobile
- Lightmap baking for mobile devices
- Understanding mobile performance considerations
Section 5: Handling Inputs
- Implementing multi-resolution support
- Configuring multi-touch input
Section 6: Special Effects with Particle System
- Creating particle effects for abilities and spells
Section 7: Networking Basics
- Introduction to Godot's networking capabilities
Section 8: Synchronization and Reconciliation
- Clock sync between clients
Section 9: Lobby/Room System Setup
- Creating a system for players to connect
Section 10: Advanced Multiplayer Concepts
- Entity interpolation and reconciliation
Bonus Section:
- Finalizing the MOBA game project with additional features
What You'll Build:
By the end of this course, you will have created a foundational 3D MOBA game for mobile devices. This project will serve as a solid portfolio piece and a stepping stone to further expand your game development skills.
Why Godot?
Godot is an open-source, advanced, feature-rich game engine that competes with the top game engines in the industry. It's perfect for both beginners and experienced developers and offers full multiplatform support. Plus, it's completely free and integrates beautifully with Mixamo for character animations.
Ready to Start Your Game Development Journey?
Enroll now and join hundreds of students who have taken their first steps towards becoming professional game developers with Godot! 🎓🔥
Note: The course content is designed based on the current version of Godot (3.x) and will be updated as new versions are released to ensure you're learning the most up-to-date practices.
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