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Create a Complete 2D Platformer in the Godot Engine

Learn how create 2D platformer from scratch in the Godot Engine 3, complete with particles, sound effects, UI, and more!

  1. Topics
  2. Development
  3. Godot Game Development

Create a Complete 2D Platformer in the Godot Engine

InstructorFirebelley Games
Duration10h 51m
Students16.4K
Rating4.6 (973)
Sponsored
Price
$19.99
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Comidoc Analysis

Technical Platformer Construction via Godot 3

Strengths

Detailed Movement and Polish

Instruction covers specific platformer mechanics like coyote time, dashing, and double jumping, alongside visual feedback techniques such as camera shake and particle trails.

Impactful Explanations

The instructor provides clarity by explaining the underlying logic behind specific technical implementations.

Editorial course preview

What the public course preview actually shows

These 4 complementary views highlight concrete, legible examples from the course presentation.

Preview 1 of 4

The Godot Engine editor interface demonstrates the TileMap tool in action, allowing developers to paint detailed level geometry and decorative elements for a 2D platformer game.

Preview 2 of 4

The Godot Engine editor shows the ParticleProcessMaterial inspector, highlighting how to configure color ramps and animation properties for visual effects.

Preview 3 of 4

The Godot Engine editor displays the scene structure for an enemy node, highlighting multiple audio stream players and collision shapes in the inspector.

Preview 4 of 4

Gameplay footage from a 2D platformer project displaying a character standing on a ledge next to an instructional dialogue box that explains how to perform a double jump.

More Godot Game Development courses

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Haz tu primer Videojuego en Godot 3.2Rafael Rodríguez Gómez4.5 (703)1h 58m
Create a Complete 2D Survivors Style Game in Godot 4Firebelley Games4.8 (3,695)17h 15m
Godot : Beginner to Advanced - Complete CourseDragan Neskovic3.8 (267)4h 19m
Complete Godot 3D: Develop Your Own 3D Games Using Godot 4GameDev.tv Team4.8 (1,833)20h
Complete Godot 2D: Develop Your Own 2D Games Using Godot 4Kaan Alpar4.7 (1,585)11h 17m
Free
Make Your First Game In Godot Engine 4Kaan Alpar4.5 (390)1h 51m
Create a Complete Grid-Based Puzzle Game in Godot 4 with C#Firebelley Games4.7 (680)24h 46m
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Godot 4 y GDScript: Primeros pasosEdgar Posada4.5 (314)1h 55m

Limitations

Version Mismatch and Pacing

The reliance on Godot 3 can cause UI discrepancies in newer versions, and the rapid instructional pace may require frequent pausing to follow complex menu navigation.

Best suited to

  • Learners with existing programming knowledge
  • Developers seeking specific game feel techniques
  • Users interested in Godot 3 workflows

Less suited to

  • Absolute beginners without any programming experience
  • Learners requiring a direct match for Godot 4 interfaces

Comidoc Score

6.7/10

Worth considering
Intermediate level

Comidoc verdict

The instruction follows a path of end-to-end construction for a 2D platformer, progressing from basic player movement to complex UI and audio systems. The curriculum excels at detailing specific mechanics like coyote time and visual polish elements such as particle effects.

Because the content is built for Godot 3, learners using Godot 4 may encounter interface differences or need to consult external documentation to translate concepts. This technical gap is a significant consideration for those seeking a modern-version workflow.

This course is best suited for developers who already possess programming experience and want to focus on the practical implementation of game feel and mechanics within the Godot 3 ecosystem.

Score breakdown

Curriculum depth
8.8

The curriculum demonstrates depth in movement logic and visual polish techniques.

Applied learning
4.3

The course is structured around building a single complete project.

Clarity & experience
5.8

Instructional signals are mixed; while explanations of logic are strong, the rapid pace can make menu navigation difficult.

Currency & reliability
5.8

The content is specific to Godot 3, which may present challenges for users on newer versions.

Audience fit
7.3

Selected from the course's public promotional preview. These images document visible presentation material only; they do not represent the complete paid curriculum.

The curriculum aligns well with the target of intermediate developers with programming experience.

More Related Topics

  • 2D Game Development218
  • Platformer Games58
  • Game UI and HUD47
  • GDScript Programming51
  • Game Mechanics & Logic380
  • 2D Game Development104
  • 3D Game Development160
  • Core Game Design391
  • Video Game Development508
  • Roguelike Development12