Character Creation for Game: Complete Pipeline

Why take this course?
🎓 Character Creation for Game: Complete Pipeline Course 🚀
Course Headline:
Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.
Welcome, aspiring artists and game developers! 🖌️🎉
Course Instructor: Masuk Ahemad, a seasoned 3D modelling and texturing artist with extensive production experience since 2020. Currently crafting magical visuals at Little Red Zombie Studio in India.
Goal of the Course:
At the end of this comprehensive course, you will have mastered the following skills:
- Utilize Marvelous Designer & Zbrush for creating high-quality realistic clothing for AAA game male characters.
- Learn advanced retopology techniques to create a low poly version suitable for games.
- Texture both skin and clothing to a level that's ready for gaming environments.
- Generate game-ready hair for your characters.
- Render stunning presentation images that showcase the full potential of your character designs.
What You Will Learn:
In this in-depth course, we will dive into the following topics:
- Sculpting the base body with Zbrush to establish a solid foundation for your character.
- Creating cloth patterns in MD to ensure clothes fit naturally on the 3D model.
- Refining wrinkles and folds in Zbrush, adding those crucial details that bring the clothing to life.
- Adding memory folds and Wear & Tear for a more realistic look that withstands the rigors of gameplay.
- Posing the Character effectively to convey emotion or action.
- Rendering for presentation to present your character in the best possible light.
- Retopology methods to optimize your Zbrush sculpt for use in games.
- UV Unwrapping to map textures accurately on your model.
- Texturing Skin and clothing, making sure every pixel is placed with purpose.
- Creating Hair cards that will give your character a unique and stylish look.
- Rendering for presentation shots, mastering the art of showcasing your work.
Ideal Students:
This course is tailored for:
- Artists who struggle with modeling realistic clothing for characters and are looking to streamline their workflow.
- Intermediate 3D modelling students and artists seeking to enhance their skills in texturing high poly Zbrush characters, creating hair for real-time games, and transitioning from hand sculpting to a more efficient MD & Zbrush workflow.
Prerequisites: Before diving into this course, make sure you have some familiarity with Zbrush and the following software: Zbrush, Maya, Topogun, Substance Painter, and Marmoset toolbag. This will ensure a smooth learning experience.
Who is Not the Ideal Student:
This course is not for:
- Absolute beginners in Zbrush, as the course assumes a certain level of proficiency with the software.
If you're ready to elevate your character creation skills from sculpting to texturing and beyond, enroll now and join us on this creative journey! 🎮✖️🎨
Enroll Now & Transform Your Zbrush Sculpts into Game-Ready Characters with Beautiful Textures and Hair! 🚀✨
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