Character Creation for Games Vol. 2: Production Workflow

Retopologize, Unwrap, Texture Your High Res Sculpt Game Character Model using Zbrush, 3ds Max, Substance Painter, Unreal
4.77 (43 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Character Creation for Games Vol. 2: Production Workflow
498
students
18 hours
content
Feb 2020
last update
$29.99
regular price

Why take this course?

🎓 Character Creation for Games Vol. 2: Production Workflow


Instructor Info 🚀

Meet your guide to the digital realm: Corazon Bryant's passion for art was etched in stone from her early years, leaving detailed drawings on her mother's wall that became a cherished keepsake. Her artistic journey blossomed through middle and high school, where she honed her skills by crafting portraits for peers and educators alike. With a college degree in Media Arts & Animation under her belt and experience at renowned companies like Camm Productions, ID DI Design, PDT International, and freelance work for Mega Pickle Entertainment, Corazon's expertise has touched everything from architectural visualizations to entertainment design. Her heart truly sang when she stepped into the role of a 3D animation instructor, where she found her purpose in inspiring and shaping the next generation of artists. Now, as part of Victory3D LLC, she's on a mission to deliver an accessible and comprehensive learning system to help you thrive in the competitive field of 3D art.


Course Info 🎬

In this hands-on masterclass, Character Creation for Games Vol. 2, we'll embark on a journey through the production workflow of transforming a high-resolution sculpt into a game-ready character model. Here's what you can expect from this course:

Retopologizing Your Character 🔨

  • Decimating in Zbrush: We'll start by exporting your sculpt from Zbrunch, ready for the next phase of production.
  • Creating a Low Poly Model: Learn to build a low poly version that balances detail with performance, essential for real-time games.

Unwrapping Your Mesh 📏

  • Clean Topology: Understand the importance of a clean topology for animation and how it can influence your model's flexibility and appearance.
  • UV Unwrapping: I'll guide you through unwrapping your character to prepare for texturing, ensuring your UVs are efficient and error-free.

Baking and Texturing 🖌️

  • Substance Painter: Delve into the world of Substance Painker to bake details from your high poly sculpt onto your low poly model.
  • Realistic Material Creation: Master the use of brushes, stencils, filters, generators, and smart materials to create skin tones, wounds, scratches, metal textures, leather, and tattoos with precision and realism.

Bringing Your Character to Life in Unreal Engine 🎮

  • Game Integration: See your character come alive within the Unreal game engine, testing the limits of performance and visual fidelity.

Final Presentation 🖼️

  • Visual Excellence: Utilize Marmoset Toolbag and Substance Painter to create a stunning visual presentation of your character, showcasing your work in its finest light.

By the end of this course, you'll have a production-ready character that's not only visually impressive but also optimized for real-time game engines. If you're ready to take your character from a block of clay to a masterpiece in the digital universe, join us on this unparalleled learning adventure with Corazon Bryant.


Enroll now and transform your passion into professional excellence! 🌟

Course Gallery

Character Creation for Games Vol. 2: Production Workflow – Screenshot 1
Screenshot 1Character Creation for Games Vol. 2: Production Workflow
Character Creation for Games Vol. 2: Production Workflow – Screenshot 2
Screenshot 2Character Creation for Games Vol. 2: Production Workflow
Character Creation for Games Vol. 2: Production Workflow – Screenshot 3
Screenshot 3Character Creation for Games Vol. 2: Production Workflow
Character Creation for Games Vol. 2: Production Workflow – Screenshot 4
Screenshot 4Character Creation for Games Vol. 2: Production Workflow

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2150424
udemy ID
14/01/2019
course created date
08/02/2020
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