
Design Characters for Games, Comics and illustration.
Character Design for Beginners
InstructorRich Graysonn
Design Characters for Games, Comics and illustration.
InstructorRich GraysonnEditorial course preview
These 4 complementary views highlight concrete, legible examples from the course presentation.
This digital art workspace shows a character turnaround sheet featuring front, side, and back views of a female figure in armor to ensure design consistency.
This digital drawing tutorial illustrates the principles of fabric folds on an arm, using clear annotations to highlight how tension and shape influence the material's form.
This view shows the digital painting interface in Autodesk SketchBook, highlighting the construction of armor plating details on a character torso design.
This portfolio-style display showcases a diverse range of character designs, from detailed line art to fully rendered concepts across fantasy and sci-fi genres.
The instruction follows a clear progression from initial brainstorming and mind mapping through to thumbnail refinement and final turnarounds.
Instruction covers specific technical elements including various clothing folds and detailed armor components for fantasy and sci-fi settings.
The design process focuses heavily on the conceptual stage, which can result in many drawings feeling like preliminary sketches rather than finished pieces.
The reliance on a digital drawing tablet during instruction may make it difficult for those attempting to follow along with traditional paper and pencil methods.
The course aligns well with beginners interested in character design, though the digital tablet requirement may exclude traditional artists.