Editorial course preview
What the public course preview actually shows
These 4 complementary views highlight concrete, legible examples from the course presentation.
A top-down view of a 2D tower defense game interface displaying Wave 30, resource counters, and a swarm of enemies attacking a tower.
A top-down view of a 2D game map displaying a building placement interface, resource counters, and a bottom toolbar of structure icons.
A screenshot of the Unity Shader Graph editor displaying a node-based workflow for a tree leaves wind effect, with a preview of green foliage in the bottom right corner.
A course platform interface displaying a top-down game scene with a minimap and a sidebar listing specific lesson titles and durations.









