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Android Game Development for Beginners - Learn Core Concepts

Learn Android Game Development with Android Studio and Java by making a complete Plane Shooter game in View

  1. Topics
  2. Development
  3. Android Studio & Tools

Android Game Development for Beginners - Learn Core Concepts

InstructorSandip Bhattacharya
Duration2h 42m
Students23.8K
Rating4.6 (220)
Sponsored
Price
$14.99
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Comidoc Analysis

Native 2D Game Logic via Java and Android Studio

Strengths

Native Implementation Focus

The course teaches game development using native Android View or SurfaceView classes rather than external engines, providing a deep look at core mechanics.

Foundational Logic Coverage

Instruction covers essential 2D elements including collision detection, score tracking, and object-oriented animation techniques.

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Limitations

Tooling Discrepancies

One signal from 2019 suggests that the version of Android Studio used in the lessons may cause discrepancies when following step-by-step instructions in current environments; note that the 2023 update label does not prove a correction to this tooling mismatch.

Variable Instructional Detail

A 2018 signal indicates that the purpose of specific code segments may not always be sufficiently explained, leading to potential confusion; the 2023 update label does not prove a correction to this instructional detail.

Best suited to

  • Beginners seeking to understand game loops from scratch
  • Learners wanting to avoid external engines like Unity or LibGDX
  • Developers interested in native Java-based Android mechanics

Less suited to

  • Users requiring perfect alignment with the latest Android Studio versions
  • Learners seeking highly detailed code-level explanations

Comidoc Score

6.2/10

Worth considering
Beginner-friendly

Comidoc verdict

Building a functional 2D game involves implementing core mechanics like touch events, collision detection, and score persistence using Java. This approach provides a deep look at how game loops and object-oriented principles function within the native Android environment.

Success in the course is supported by the practical, project-led structure, which has helped learners with no prior experience complete a playable game. However, the reliance on an older development environment may require manual workarounds to match current software behaviors.

This trade-off makes sense for learners who prioritize understanding low-level game logic over using modern, high-level engines.

Score breakdown

Curriculum depth
8.0

The curriculum covers specific technical mechanics such as collision detection and monetization via Admob.

Applied learning
6.5

The course is centered around a single, complete project: building a 'Plane Shooter' game.

Clarity & experience
5.0

Learner signals regarding instructional clarity are mixed; some find the presentation clear, while others note a lack of code detail. This signal predates the displayed course update; the update may have addressed it, but the update label does not prove that it was corrected.

Currency & reliability
4.3

A signal indicates that the Android Studio version used may not align perfectly with current versions, requiring manual adjustments.

Audience fit
5.8

The curriculum aligns well with the target of beginner Android game developers using Java.

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