3ds max Mental Ray Car Design Modulo 6

Studieremo i Materiali dedicati al Car Paint e Integrazione fotografica 3D ( With subtitles in many Languages )
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Udemy
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Italiano
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3D & Animation
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3ds max Mental Ray Car Design Modulo 6
502
students
3.5 hours
content
Oct 2024
last update
$29.99
regular price

Why take this course?

आपका विषय बताये है कि आप एक पाठ्यक्रम दिjital art और 3D modeling के लिए हो रहा है, जहां कार पेंट और बाहरी सेटिंग्स के बारे में अध्ययन किया जा रहा है। इस पाठक्रम में, आप फोटोग्राफिक पृष्ठभूमि में 3D वस्तुओं को एकीकृत करने तकनीकों पर छोटा जा रहा है, जिसमें उच्च श्रेणी मैट शैडो का उपयोग, भिन्न आकांक्षिक रे की मिरर, फ़ॉटोग्रैप नियंत्रण, और 3Ds मैक्स 2015 उपलब्ध होना। practically, to execute such a program, you would follow these steps:

  1. Understanding the Basics: If participants are new to 3D modeling and rendering, start with the basics of the software (in this case, 3ds Max), including its interface, basic modeling tools, and camera setup.

  2. Modeling the Car: Teach how to create a realistic car model from scratch or by using reference images. This would cover mesh creation, retopology, and texturing.

  3. Texturing and Shading: Show how to apply materials to the car model, including painting in details with the car's paint schematic, adding shaders for different materials like glass, rubber, metal, etc.

  4. Lighting Setup: Teach students how to set up lighting to mimic real-world lighting conditions. This could include understanding light types, setting up the HDRI environment, and keylight placement.

  5. Photorealistic Rendering (FPR): Explain the principles of photorealistic rendering, including how to simulate realistic reflections, refractions, and lighting effects in the scene.

  6. Integrating the Car into a Scene: Once the car is modeled and textured, teach students how to place it within an environment using techniques like green screen or plate photography integration.

  7. Advanced Shading Techniques: Delve deeper into advanced shading techniques, including raytrace shadows, AO (ambient occlusion), SSS (subsurface scattering), and displacement mapping if necessary.

  8. Rendering Settings: Discuss the various rendering settings in 3ds Max, like mental ray or iray, and how to adjust them for optimal photorealistic results.

  9. Compositing: Finally, cover post-processing with compositing software like Adobe After Effects or Nuke, where students can combine their rendered images with photographic elements to create a convincing final image.

  10. Project Work: Assign a project to the students where they apply everything they've learned to create a photorealistic 3D rendering of a car in an environment.

By structuring the program this way, you ensure that participants gain comprehensive knowledge and skills applicable to real-world scenarios in digital art and 3D modeling. The use of 3ds Max 2015 provides them with hands-on experience with industry-standard software.

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2382237
udemy ID
24/05/2019
course created date
22/11/2019
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