Weapon Modeling in 3ds Max

Why take this course?
π Course Title: Weapon Modeling in 3ds Max
π Course Headline: Master Weapon Modeling with Emiel Sleegers as he guides you through creating a Walther P99 from scratch using 3ds Max, Substance Designer, and Marmoset Toolbag 3! π«
Embark on a detailed journey into the world of 3D weapon modeling with our comprehensive online course. Here's what you can expect to learn:
Course Overview:
- High Poly & Low Poly Modeling: Learn the art of crafting both high and low poly versions of the Walther P99, ensuring a balance between detail and performance.
- Reference Analysis: Understand the importance of thorough reference material for complex modeling tasks.
- Non-Destructive Workflow: Master clean geometry techniques that allow you to make changes without starting over.
- High Poly Sculpting: Create an intricate, detailed high poly model with a focus on realism and accuracy.
- Top Part Modeling: Learn advanced modeling strategies for the top part of the weapon, combining plane and line modeling for precise results.
- Detailing & Optimization: Add fine details to your model and refine its shape before optimizing it into a game-ready low poly version.
Detailed Course Breakdown:
- Reference Material: We'll start by analyzing reference images to understand the Walther P99's complex shapes and features.
- High Poly Body Creation: Using 3ds Max, we'll block out the basic shape of the weapon and begin sculpting with a focus on maintaining a non-destructive workflow.
- Timelapse of Sculpting: Watch as Emiel navigates through the sculpting process, with narration to explain each decision and technique used.
- Top Part Modeling Timelapse: We'll then tackle the top part of the weapon, learning how to model with both plane and line tools for a realistic look.
- Detailing Timelapse: Emiel will take us through the process of adding minute details that bring the model to life.
- Optimization Process: Finally, we'll convert our high poly masterpiece into a low poly version suitable for games, maintaining as much detail as possible while optimizing for performance.
Instructor Insight: π€ About Emiel Sleegers: Emiel is a 21-year-old Dutch artist currently residing in the UK, making waves in the game industry with his environmental artistry. With titles like Forza Horizon 3 under his belt, he has honed his skills through self-teaching and years of experience. Join Emiel as he shares his expertise and knowledge acquired from working with industry giants such as Playground Games and Ubisoft.
Why Take This Course?
- Real-World Experience: Learn directly from an experienced artist who has worked on major game titles.
- Industry Techniques: Master the tools and workflows used by professionals in the field.
- Versatile Skillset: Acquire a skillset that can be applied to various 3D modeling tasks, not just weapon modeling.
- Game-Ready Model: End this course with a model ready for integration into games or other digital media projects.
π Whether you're an aspiring game artist or a seasoned professional looking to sharpen your skills, this course is designed to take your 3D weapon modeling abilities to the next level. Sign up now and let Emiel guide you through every step of the process!
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