Model and Texture a Cannon with Maya and Substance Painter

Why take this course?
🚀 Course Title: Model and Texture a Cannon with Maya and Substance Painter 🫠
Course Headline:
Learn to build a 3D game asset from scratch using these industry-standard software packages!
Course Description:
🚀 Embark on a Creative Journey: In this comprehensive course, we will embark on creating a realistic ship cannon suitable for any 3D game environment. Our journey will take us through the powerful tools of Maya, ZBrush, UV Layout, and Substance Painter, teaching you the ins and outs of each software to produce a textured, game-ready asset from scratch.
🖥️ Week 1: Basemesh Mastery in Maya
- Start by sculpting a solid basemesh in Maya that will serve as our foundation.
- Learn the essentials of modeling in Maya to build the base for our cannon.
🎨 Week 2: Advanced Sculpting with ZBrush
- Discover how to create intricate metal and wood textures on your high poly model that will make your cannon stand out.
- Explore the art of sculpting in ZBrush, focusing on creating realistic surfaces for our cannon.
🌟 Week 3: Crafting ColorID Maps
- Generate a detailed ColorID map to guide our texturing process and optimize our model for game use.
- Understand how to modify your basemesh using the ColorID map as a reference for low poly adjustments.
🔋 Week 4: UVMapping with UVLayout
- Master the art of UV mapping in UVLayout, ensuring efficient and clean texturing space.
- Learn tips and tricks for optimizing UVs to minimize seams and maximize detail.
🎨 Week 5: Texturing Magic with Substance Painter
- Bake texture details from the high poly model onto the low poly mesh in Substance Painter.
- Experiment with various texturing techniques to apply realistic material textures, decals, and wear & tear effects to your cannon.
🖼️ Week 6: Rendering for Portfolio Shots with Iray
- Finalize the asset by creating stunning portfolio renders using Autodesk's Iray.
- Learn post-processing techniques to polish your images and present your work in the best light possible.
About Your Instructor:
🎓 Philipp Schmidt - A Journey from Student to Industry Expert
- Philipp Schmidt graduated as a 3D Artist from a renowned German institute, igniting his passion for 3D modeling and texturing.
- With internship experience at Crytek, contributing to "The Climb," and freelance work on various unannounced projects, Philipp has honed his skills in environment art.
- He is not only a creator but also an enthusiastic educator, eager to share his expertise and guide you through the process of creating your own 3D assets.
🔑 What You'll Get:
- A step-by-step guide to creating a game-ready asset from start to finish.
- Access to exclusive course materials and downloads for each lesson, including the source files.
- The opportunity to learn from an industry professional who has worked with top names in gaming.
🎉 Join Us & Transform Your 3D Art Skills! Whether you're a beginner or looking to refine your skills, this course is designed to take you from the basics to the advanced techniques used by professionals in the game industry. Enroll now and start building your portfolio with industry-standard software and real-world texturing knowledge! 🌟
Section 1 / Lecture 1 Downloads: Source Files & Additional Materials
Ready to dive in? Let's create something epic together! 🎨🚀
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